00:00 - 00:03

so A lot's happened in the games

00:01 - 00:05

industry in 2024 it's not been great for

00:03 - 00:07

those people working in the industry and

00:05 - 00:09

I don't think it's going to be good for

00:07 - 00:11

people playing games in the future if it

00:09 - 00:13

continues the way it is so the question

00:11 - 00:16

is what are these events and what can it

00:13 - 00:18

tell us about what's coming in 2025 and

00:16 - 00:19

how should we prepare for it so first of

00:18 - 00:23

all let's take a look at the games

00:19 - 00:25

industry within 2024 we've had 13,000

00:23 - 00:27

job losses this year alone and that's

00:25 - 00:30

compounded by the fact that we had

00:27 - 00:32

10,000 job losses in 2023 so this is the

00:30 - 00:35

likes of Microsoft gaming they had

00:32 - 00:37

nearly 3,000 layoffs Unity Technologies

00:35 - 00:40

over

00:37 - 00:43

1,800 Sony Electronic Arts Ubisoft epic

00:40 - 00:45

games take two interactive Riot games

00:43 - 00:47

and Sega what's really interesting to me

00:45 - 00:50

and it seems typical of Industry today

00:47 - 00:52

and how we operate big business each of

00:50 - 00:55

these companies made a substantial

00:52 - 00:57

profit last year take Microsoft gaming

00:55 - 01:02

laid off 3,000 members of Staff but made

00:57 - 01:04

a $5 billion profit Unity 1.2 billion

01:02 - 01:07

Sony interactive entertainment 3.5

01:04 - 01:08

Electronic Arts 2 billion and so on so

01:07 - 01:11

let's dig a little bit deeper and take

01:08 - 01:13

that a bit further the average annual

01:11 - 01:16

salary for a game artist in the United

01:13 - 01:16

States is

01:18 - 01:21

$3,136 that actually sounds a little bit

01:20 - 01:24

High to me but um perhaps it's being

01:21 - 01:26

pulled up by some high earners there

01:24 - 01:28

somewhere but we'll take it that it's

01:26 - 01:30

123,000 now Microsoft gaming in their

01:28 - 01:34

wisdom they laid off 3,000 members of

01:30 - 01:37

staff so that's 3,000 *

01:34 - 01:40

123,000 so we've got just under 370

01:37 - 01:42

million that is a percentage of their 5

01:40 - 01:45

billion profit is

01:42 - 01:46

7.4% I don't exactly know the employment

01:45 - 01:48

laws in the US but let's say there's

01:46 - 01:50

other costs in there perhaps you have to

01:48 - 01:53

put something to pension if you're an

01:50 - 01:56

employer so let's raise that to 10% so

01:53 - 01:58

10% of their profits this is just their

01:56 - 02:01

profits could go onto keeping those

01:58 - 02:04

staff but it's not and unfortunately

02:01 - 02:06

this is a trend we see across many

02:04 - 02:08

Industries these companies have to show

02:06 - 02:10

that they're growing it's not just okay

02:08 - 02:12

to have good profits they need to show

02:10 - 02:13

that the profits are going up each year

02:12 - 02:15

otherwise the shareholders get a bit

02:13 - 02:17

scared and they might withdraw their

02:15 - 02:19

money and of course to make sure these

02:17 - 02:22

profits keep going up they will cut

02:19 - 02:24

where they can and in this case it's the

02:22 - 02:27

staff I can't help but feel this is

02:24 - 02:28

really counterintuitive if You' got 10%

02:27 - 02:30

of your profits that you could be

02:28 - 02:32

putting on to staff to make these games

02:30 - 02:33

the product that you are selling You'

02:32 - 02:36

think you'd want to keep them but then

02:33 - 02:37

I'm not a wise CEO so those are some of

02:36 - 02:39

the figures and we also get reports

02:37 - 02:41

about how difficult it is to work as an

02:39 - 02:43

artist within the industry it seems

02:41 - 02:46

artists in particular are treated quite

02:43 - 02:49

badly difficult conditions huge pressure

02:46 - 02:50

long hours so people are not only losing

02:49 - 02:52

their jobs but they're not particularly

02:50 - 02:54

nice jobs to start with so why is this

02:52 - 02:55

happening and what does it mean for us

02:54 - 02:56

and what can we do about it well

02:55 - 02:58

unfortunately this is the common

02:56 - 03:00

progression of putting profits before

02:58 - 03:03

people and it it's the natural

03:00 - 03:04

progression of big corporations they

03:03 - 03:06

purposely bring these type of people in

03:04 - 03:08

who are making these decisions to sell

03:06 - 03:09

off staff because they're only concerned

03:08 - 03:12

with profit and they will tell that

03:09 - 03:14

person your job is to make this company

03:12 - 03:16

profitable or more profitable and

03:14 - 03:18

unfortunately the inevitable treatment

03:16 - 03:21

of workers follows but wait there's more

03:18 - 03:23

we haven't got to the worst part of 2024

03:21 - 03:25

yet there is of course the elephant in

03:23 - 03:27

the room which is ai ai has the

03:25 - 03:30

potential to take away a lot of jobs in

03:27 - 03:32

the industry and of course CEOs will

03:30 - 03:35

always look for ways to cut costs a big

03:32 - 03:38

cost for any company is the Staffing so

03:35 - 03:40

CEOs are absolutely desperate to get AI

03:38 - 03:43

working instead of those staff members

03:40 - 03:44

that AI will work 24 hours a day and

03:43 - 03:47

they won't complain about tough

03:44 - 03:49

conditions or high pressure now ai

03:47 - 03:51

certainly isn't there yet in my opinion

03:49 - 03:53

but it's definitely having an impact

03:51 - 03:55

already on the workplace I've heard of

03:53 - 03:57

lots of freelance concept artists having

03:55 - 04:00

less work and the type of work that's

03:57 - 04:02

out there seems to be cleaning up Ai and

04:00 - 04:03

it's bad job that it's done so is there

04:02 - 04:06

anything around the corner that's going

04:03 - 04:07

to protect us or save us from this AI

04:06 - 04:09

Scourge well you might be thinking what

04:07 - 04:12

about the court cases that are coming up

04:09 - 04:14

open AI they're being sued for copyright

04:12 - 04:16

infringement because they've scraped

04:14 - 04:17

artists work without their permission

04:16 - 04:19

and maybe these big companies won't be

04:17 - 04:22

able to scrape people's artwork anymore

04:19 - 04:24

and artists might get paid fairly well

04:22 - 04:26

in my opinion I'm afraid to say I don't

04:24 - 04:27

think that's going to happen if we take

04:26 - 04:30

a brief look at history we've got things

04:27 - 04:32

like the banking industry in 20 08

04:30 - 04:34

they're a huge industry lots of money of

04:32 - 04:36

course that's where all the money is and

04:34 - 04:39

they caused an absolute catastrophe the

04:36 - 04:40

banks gave out very dubious loans and

04:39 - 04:43

regulation wasn't particularly tight

04:40 - 04:45

back then so they did it a lot this

04:43 - 04:46

affected millions of people you could

04:45 - 04:48

even say billions of people because the

04:46 - 04:51

shock wavs from this were felt all

04:48 - 04:53

around the world with a global financial

04:51 - 04:56

crisis many people lost their homes

04:53 - 04:57

their savings and it was an absolute

04:56 - 05:00

disaster what was the result of this

04:57 - 05:02

once we got past this catastrophe was

05:00 - 05:04

there any justice well there was one

05:02 - 05:07

person that went to jail and to be fair

05:04 - 05:09

that's actually unusual that anybody got

05:07 - 05:11

any sort of Justice this was a case

05:09 - 05:13

where many big Banks were pretty much

05:11 - 05:16

committing fraud and that would have

05:13 - 05:19

taken quite a huge coordinated effort of

05:16 - 05:21

people kind of hiding a bit of the facts

05:19 - 05:24

here hiding facts there and we have one

05:21 - 05:26

person that ended up going to jail as

05:24 - 05:28

the kind of scapegoat for it all this is

05:26 - 05:30

all allegedly please don't come after me

05:28 - 05:31

now as a response to this the government

05:30 - 05:34

being the responsible things that they

05:31 - 05:36

are they got involved and they actually

05:34 - 05:38

bailed out the banks gave them loads of

05:36 - 05:40

money taxpayers money mine and yours

05:38 - 05:42

money and now we've got regulation so it

05:40 - 05:44

will never happen again and that

05:42 - 05:46

regulation is slowly being watered down

05:44 - 05:50

by each successive government that we

05:46 - 05:52

have since 2008 this pattern is repeated

05:50 - 05:54

over and over we've got big pharmac

05:52 - 05:56

suable companies that make addictive

05:54 - 05:58

painkillers allegedly then there's

05:56 - 05:59

things like the tobacco industry

05:58 - 06:01

cigarettes kill 8 to 9 million milon

05:59 - 06:03

people a year but you can still with

06:01 - 06:05

some restrictions buy cigarettes then

06:03 - 06:07

you've also probably heard the stories

06:05 - 06:10

about nasty chemical industries that

06:07 - 06:12

have polluted rivers and communities

06:10 - 06:14

have being killed by these things it's

06:12 - 06:17

horrible stuff but they're big companies

06:14 - 06:19

and unfortunately they regularly get

06:17 - 06:21

away with these things or they get some

06:19 - 06:22

sort of slap on the wrist perhaps some

06:21 - 06:25

sort of fine that affects their profits

06:22 - 06:27

but it's very rare that these companies

06:25 - 06:29

really get held to account or the people

06:27 - 06:31

in fact that are involved in these TR

06:29 - 06:34

IES now I don't mean to dwell on these

06:31 - 06:36

things or be overly negative what

06:34 - 06:38

history has taught us is that big money

06:36 - 06:41

and big business has a huge sway in our

06:38 - 06:44

societies they have a heavy influence on

06:41 - 06:45

our politics and therefore our laws so

06:44 - 06:48

back to the artists that have had their

06:45 - 06:50

work scraped and copied and are in fact

06:48 - 06:52

losing their jobs to the machines that

06:50 - 06:55

did it these big companies that broke

06:52 - 06:57

copyright law are extremely big they

06:55 - 06:59

have a lot of power especially compared

06:57 - 07:01

to the rights of a relatively small

06:59 - 07:03

number number of artists and yes much of

07:01 - 07:06

the artist Community are up in arms but

07:03 - 07:08

that's a small group and is anybody else

07:06 - 07:10

perhaps there are a few supporters who

07:08 - 07:12

are worried about their own jobs maybe

07:10 - 07:15

and even if these court cases are

07:12 - 07:17

successful what will the results be I

07:15 - 07:19

don't think AI will stop taking away

07:17 - 07:21

people's jobs I think it will continue

07:19 - 07:23

to grow the big companies might get a

07:21 - 07:25

slap on the wrist and perhaps have to

07:23 - 07:27

pay something out of their masses of

07:25 - 07:30

profit will it stop them developing this

07:27 - 07:32

software I don't think so the industry

07:30 - 07:35

will actually just find a way of taking

07:32 - 07:36

away your copyright rights and we've

07:35 - 07:39

already started to see that with

07:36 - 07:41

companies like Adobe saying that they

07:39 - 07:44

own the rights to use your work that you

07:41 - 07:46

create in their program for their AI

07:44 - 07:48

training and yes of course you can opt

07:46 - 07:51

out but for how long it seems like most

07:48 - 07:54

of these companies are developing ways

07:51 - 07:55

to kind of take away your copyright

07:54 - 07:58

rights unfortunately we need these

07:55 - 08:00

companies I need YouTube in order to

07:58 - 08:02

show this video to you and YouTube to a

08:00 - 08:03

degree can say what they like in the

08:02 - 08:05

rights that I have so I'm fairly

08:03 - 08:07

confident that these companies will keep

08:05 - 08:09

doing what they're doing and AI will

08:07 - 08:11

therefore get better and better it's

08:09 - 08:13

certainly not there yet for the more

08:11 - 08:16

complex tasks and it needs quite a lot

08:13 - 08:18

of human intervention to help it along

08:16 - 08:20

and get it to a point where it's even

08:18 - 08:22

possible but it will steadily take more

08:20 - 08:24

and more jobs away from the industry

08:22 - 08:27

there will be some created by it but not

08:24 - 08:28

as many as taken away in my opinion so

08:27 - 08:30

this is all sounding a bit Doom and

08:28 - 08:32

Gloom I'm trying to be pragmatic and

08:30 - 08:34

realistic here so are there any

08:32 - 08:35

positives and what can we do about this

08:34 - 08:37

situation that we're in well I believe

08:35 - 08:40

there is a way we can respond it's not

08:37 - 08:41

necessarily fighting back but it's

08:40 - 08:43

adapting to these changes that are

08:41 - 08:45

happening around us now don't get me

08:43 - 08:47

wrong you can fight back you can

08:45 - 08:49

unionize and gather together as people

08:47 - 08:51

and kind of fight the power as it were

08:49 - 08:54

and I do believe that's important but I

08:51 - 08:55

do also think we need to be aware and

08:54 - 08:57

ready for the changes that will

08:55 - 08:59

inevitably happen so I do think these

08:57 - 09:01

tumultuous changes will continue

08:59 - 09:04

continue into 2025 but I do have some

09:01 - 09:07

advice for beginners or people starting

09:04 - 09:08

a career out there or maybe in the first

09:07 - 09:11

rung of their Journey so my advice would

09:08 - 09:13

be this most importantly don't give up

09:11 - 09:15

on your dream if you are desperate to

09:13 - 09:17

become a game artist then continue along

09:15 - 09:19

with that but the way I would approach

09:17 - 09:22

the following Years is as follows

09:19 - 09:24

firstly I would still recommend a good

09:22 - 09:27

grasp of the basic and all the different

09:24 - 09:29

skills that you need for example AI has

09:27 - 09:32

still not come up with a solution for R

09:29 - 09:34

topology and retopology is still very

09:32 - 09:36

important within the 3D modeling world

09:34 - 09:38

and let's say AI did figure out

09:36 - 09:39

retopology you'd still need an

09:38 - 09:42

understanding of retopology in order to

09:39 - 09:43

check that it's got it right and that's

09:42 - 09:45

the same with all these different skills

09:43 - 09:47

the more you know the more you will be

09:45 - 09:49

able to see whether AI is doing these

09:47 - 09:51

things correctly or not or be able to

09:49 - 09:54

guide the AI systems if you have to end

09:51 - 09:56

up working with them into the right

09:54 - 09:58

pathway and into what is good art and

09:56 - 10:00

that's if you are working with AI you

09:58 - 10:02

may not be working with AI for a long

10:00 - 10:05

time to come because it may not get that

10:02 - 10:08

last bit that seems to be quite tricky

10:05 - 10:09

which is from AI artist to real artist

10:08 - 10:11

if we can call it that so learn lots of

10:09 - 10:13

different skills as many as you can to

10:11 - 10:15

you understand the different parts of

10:13 - 10:17

the industry practice your drawing

10:15 - 10:19

practice your 3D modeling practice your

10:17 - 10:21

hard surface modeling and so forth

10:19 - 10:23

getting a good grasp of all the

10:21 - 10:25

different skills I think will be really

10:23 - 10:27

important so you can be adaptable and

10:25 - 10:28

perhaps move into the different areas

10:27 - 10:30

that are needed now personally and this

10:28 - 10:31

might be for a different video but I

10:30 - 10:33

wouldn't actually suggest going to

10:31 - 10:35

college or university now that does

10:33 - 10:38

depend a little bit on your location in

10:35 - 10:40

fact and your general situation but I

10:38 - 10:41

think if it's going to cost you a lot of

10:40 - 10:44

money to do that I'd rather be spending

10:41 - 10:46

it on smaller shorter courses and

10:44 - 10:49

equipment that I can use that will do

10:46 - 10:50

the job and maybe I can get a few jobs

10:49 - 10:52

whilst I'm learning and along with that

10:50 - 10:54

and probably the most important part I

10:52 - 10:57

think is instead of having Big Dreams to

10:54 - 10:59

work for something like Disney or Pixar

10:57 - 11:02

then instead look at thinking about

10:59 - 11:04

smaller Studios the Indie Studios and

11:02 - 11:07

even better than this look to start

11:04 - 11:09

making your own Indie Games in maybe a

11:07 - 11:12

team make connections collaborate with

11:09 - 11:13

people and different artists different

11:12 - 11:16

developers now I'm not saying this is

11:13 - 11:17

easy at all and lots of the time these

11:16 - 11:19

sort of people that are doing this have

11:17 - 11:21

jobs on the side but that can kind of be

11:19 - 11:23

true for people at University or college

11:21 - 11:25

they have to have a a side job to

11:23 - 11:26

support themselves whilst they're going

11:25 - 11:28

through studying and yes it's still

11:26 - 11:30

difficult you might not get there for a

11:28 - 11:32

few years but you learn a huge amount by

11:30 - 11:35

working in a team with these different

11:32 - 11:36

people collaborating failing Lots but I

11:35 - 11:38

really think that gives you the best

11:36 - 11:40

chance to get into the industry you do

11:38 - 11:42

still need to invest in yourselves and

11:40 - 11:43

obviously taking courses online I know

11:42 - 11:45

that it sounds like I would say that

11:43 - 11:47

because I produce courses online but I

11:45 - 11:49

really think and I really do believe in

11:47 - 11:51

those and even a short program that you

11:49 - 11:54

can take online rather than going off to

11:51 - 11:56

University I think that's a better plan

11:54 - 11:58

and more bang for your buck as it were I

11:56 - 11:59

also think that those courses are more

11:58 - 12:01

likely to be up up to date because

11:59 - 12:03

people are regularly releasing these

12:01 - 12:05

courses and therefore you're more

12:03 - 12:08

adaptable to the changes in the industry

12:05 - 12:10

you may also choose to try and use Ai

12:08 - 12:13

and learn AI I would understand that you

12:10 - 12:15

might get a lot of stick from the artist

12:13 - 12:19

Community for doing that but it's likely

12:15 - 12:20

to be part of your journey as you go

12:19 - 12:23

through because it's inevitable

12:20 - 12:24

unfortunately you're likely to also find

12:23 - 12:27

that it's not quite there yet and you

12:24 - 12:29

need that understanding of the basics in

12:27 - 12:31

order to use it properly or get the most

12:29 - 12:32

out of it you might choose not to use Ai

12:31 - 12:34

and that's commendable but an

12:32 - 12:36

understanding of AI I think will be

12:34 - 12:38

important generally what I'm trying to

12:36 - 12:40

encourage is that you take control of

12:38 - 12:41

your situation rather than thinking I'm

12:40 - 12:45

going to try and aim for this big

12:41 - 12:48

company that has a choice of thousands

12:45 - 12:50

of artists and only two positions which

12:48 - 12:52

might end up being one position

12:50 - 12:55

eventually you're not really in control

12:52 - 12:57

there if you make your own Indie Studio

12:55 - 13:00

then you are in control if you join a

12:57 - 13:03

group of people who are like-minded on

13:00 - 13:05

the similar level that you are then you

13:03 - 13:07

are building something together and

13:05 - 13:11

there are success stories the big ones

13:07 - 13:13

being mana Lords uh palor Wukong but

13:11 - 13:16

there are of course also thousands that

13:13 - 13:18

are unsuccessful but I do think that if

13:16 - 13:19

you stick with it and you're passionate

13:18 - 13:22

about it and understand that there will

13:19 - 13:24

be these difficulties down the road you

13:22 - 13:27

will eventually get something out of the

13:24 - 13:29

industry and you have your best chance

13:27 - 13:31

it won't be easy but it never actually

13:29 - 13:34

has been it's always been very hard work

13:31 - 13:36

to get into this industry times are

13:34 - 13:38

certainly changing but they are always

13:36 - 13:40

changing and they always have been

13:38 - 13:42

changing the main thing is to be

13:40 - 13:45

adaptable to this change that's coming

13:42 - 13:48

try not to fight against it as Bruce Lee

13:45 - 13:50

once said be like water because water

13:48 - 13:53

can fit into any container if you're

13:50 - 13:55

like water you can adapt and flow with

13:53 - 13:57

the punches I honestly think that there

13:55 - 13:59

will be lots of opportunities out there

13:57 - 14:02

and I think new tech could perhaps help

13:59 - 14:03

people to realize their ideas a bit

14:02 - 14:06

easier and I'm really hoping that we'll

14:03 - 14:08

start to see more Innovative games and

14:06 - 14:10

exciting games in the future so let me

14:08 - 14:11

know what you think about the things

14:10 - 14:13

that have been happening in the last

14:11 - 14:16

couple of years and what your plans are

14:13 - 14:17

for 2025 and Beyond I read all the

14:16 - 14:19

comments and I really enjoy reading all

14:17 - 14:22

the comments and finding out what people

14:19 - 14:23

are thinking about the current situation

14:22 - 14:26

thanks for watching and I'll see you

14:23 - 14:26

next time

Navigating Changes in the Games Industry: Insights for 2025

The gaming industry has witnessed significant turbulence in 2024, marked by layoffs at major companies despite soaring profits. This trend raises concerns for both industry professionals and gamers alike, hinting at a challenging road ahead in 2025. A deep dive into the dynamics reveals a stark reality: prioritizing profits over people has become a norm, leading to job losses and exploitative work conditions. The emergence of AI poses another looming threat, with the potential to replace human roles and reshape the industry landscape.

Unveiling the Harsh Realities of the Industry

In 2024, the gaming sector endured a wave of layoffs, with giants like Microsoft Gaming, Unity Technologies, Sony, Electronic Arts, and others witnessing sizable job cuts despite robust financial returns. The juxtaposition of massive profits and employee dismissals underscores the profit-centric mindset prevailing in the corporate realm, where shareholder appeasement often trumps human welfare. Additionally, the plight of game artists, facing grueling work conditions and job insecurity, reflects a broader systemic issue of prioritizing bottom lines over workforce well-being.

The Menace of AI and Its Implications

AI's encroachment on the gaming domain poses a dual-edged sword: while promising efficiency and innovation, it threatens to displace human talent and exploitatively cut costs. CEOs eye AI as a panacea for perpetual growth, overlooking the ethical ramifications and societal impacts of widespread automation. As AI gradually infiltrates creative domains like gaming, concerns loom over job security, fair compensation, and the erosion of artistic integrity. The impending AI onslaught underscores the need for proactive measures and strategic foresight to navigate the evolving landscape.

Charting a Course for Resilience in 2025

Amidst these seismic shifts, aspiring game artists and industry newcomers face a daunting challenge of adapting to a volatile environment. Embracing a blend of resilience, adaptability, and foresight is paramount for carving a sustainable career path. Prioritizing skill diversification, industry awareness, and collaborative spirit can fortify individuals against the impending disruptions. While the road ahead may seem uncertain, fostering a proactive mindset, exploring indie endeavors, and embracing continuous learning can empower individuals to weather the storm and seize emerging opportunities.

In essence, the tumultuous terrain of the gaming industry beckons for a paradigm shift—from passive observers to proactive changemakers. By embracing a blend of resilience, adaptability, and foresight, individuals can navigate the evolving landscape, shape their destiny, and unlock new horizons in the realm of gaming. As 2025 unfolds, the industry stands at a crossroads, beckoning individuals to rise to the challenge, write their own narratives, and craft a future where creativity, innovation, and human ingenuity thrive amidst technological disruption.