00:00 - 00:07

will be the uh the presenter

00:04 - 00:10

um and today we will talk about uh

00:07 - 00:11

color management in photoshop so we will

00:10 - 00:14

discuss about

00:11 - 00:18

icc profiles we will discuss about

00:14 - 00:21

rendering intents and a little bit also

00:18 - 00:23

about uh how to manage images in

00:21 - 00:25

photoshop basically but i don't want to

00:23 - 00:28

tell you anything because jared will

00:25 - 00:31

will cover all the all these points

00:28 - 00:32

and on friday we will have another

00:31 - 00:35

webinar

00:32 - 00:36

where we will discuss about the digital

00:35 - 00:39

printing world

00:36 - 00:41

in general so we will provide some data

00:39 - 00:42

we will analyze the current status of

00:41 - 00:45

the

00:42 - 00:46

digital printing industry uh we will

00:45 - 00:49

also address what we

00:46 - 00:51

know which is uh color management so

00:49 - 00:54

we'll discuss a little bit about

00:51 - 00:56

what is a rip software uh why you need

00:54 - 00:58

the rip software and what are the

00:56 - 01:03

advantages of working with a

00:58 - 01:05

control color management workflow

01:03 - 01:06

a couple of more things then i will

01:05 - 01:10

leave the stage

01:06 - 01:12

to gerrard um it's very nice that you're

01:10 - 01:13

that you're chatting uh on on the chat

01:12 - 01:15

on

01:13 - 01:17

on the on the right side of the page but

01:15 - 01:22

if you look at the bottom

01:17 - 01:26

of of zoom screen you will see a q a

01:22 - 01:28

q a icon

01:26 - 01:29

the presentation will be around 30

01:28 - 01:32

minutes

01:29 - 01:33

gerard will will will give you a lot of

01:32 - 01:35

uh

01:33 - 01:37

thinking points and at the end of the

01:35 - 01:41

presentation we will leave

01:37 - 01:43

around 10 minutes for a short and brief

01:41 - 01:45

q a session

01:43 - 01:46

if you have additional questions if you

01:45 - 01:48

want

01:46 - 01:50

more details about what gerard will

01:48 - 01:52

present today

01:50 - 01:53

we will leave our emails at the end of

01:52 - 01:56

the presentation

01:53 - 01:57

so feel free to send us an email and we

01:56 - 02:00

will reply to you

01:57 - 02:03

uh one by one okay we will not talk

02:00 - 02:05

uh about in edit products today okay

02:03 - 02:08

so the presentation is not focused on

02:05 - 02:11

what our solutions are

02:08 - 02:14

but we will discuss about photoshop

02:11 - 02:16

uh in general so uh the idea is really

02:14 - 02:20

to share with you knowledge is not to

02:16 - 02:21

uh sell you the product today so if you

02:20 - 02:23

again if you have questions regarding

02:21 - 02:25

the workflow if you have questions

02:23 - 02:28

regarding innate product

02:25 - 02:29

please note down our emails uh you will

02:28 - 02:31

see our emails at the end of the

02:29 - 02:34

presentation

02:31 - 02:37

send us email uh send us feedback uh

02:34 - 02:37

and we will reply to you uh as soon as

02:37 - 02:41

possible

02:37 - 02:43

okay uh gerard

02:41 - 02:46

that's all for now so i'll leave you the

02:43 - 02:47

stage i'll put i'll be mute for the next

02:46 - 02:50

30 minutes and

02:47 - 02:53

uh have fun

02:50 - 02:55

thanks a lot for the presentation uh for

02:53 - 02:56

the ones who doesn't know me as he said

02:55 - 02:58

uh

02:56 - 02:59

i am char book from the saints

02:58 - 03:02

department but i've been

02:59 - 03:04

uh in the technical side for a long time

03:02 - 03:07

hearing inevit

03:04 - 03:10

and i will try to as he said to share

03:07 - 03:14

my knowledge or experience on this field

03:10 - 03:15

and they will treat the the color

03:14 - 03:20

management aspects

03:15 - 03:22

and how to make or or take the best of

03:20 - 03:24

uh working with photoshop i will share

03:22 - 03:27

the screen okay and

03:24 - 03:30

and share the presentation hope

03:27 - 03:34

everyone can see my screen

03:30 - 03:38

i might ask to please uh

03:34 - 03:41

make full size your screens

03:38 - 03:44

because probably there are uh

03:41 - 03:44

some details that that we need to see it

03:44 - 03:47

uh

03:44 - 03:48

okay we will we will focus on some small

03:47 - 03:50

details

03:48 - 03:51

so make the the screen the the biggest

03:50 - 03:54

possible

03:51 - 03:57

okay so

03:54 - 03:59

a set we are making a it's a very basic

03:57 - 04:03

introduction to color management

03:59 - 04:03

and using it with adobe photoshop okay

04:04 - 04:08

uh the main points we're going to talk

04:06 - 04:11

about today uh

04:08 - 04:12

are these ones uh finally you will see

04:11 - 04:14

okay i just

04:12 - 04:15

you can read a little bit all of them

04:14 - 04:18

but is what he said

04:15 - 04:22

why to use photoshop

04:18 - 04:24

different modes that are available about

04:22 - 04:26

color profiles what are them uh how we

04:24 - 04:29

work with them

04:26 - 04:31

then we will focus in in the rgb mode

04:29 - 04:32

okay because uh finally

04:31 - 04:35

i will explain that probably is the one

04:32 - 04:37

that it's more convenient for us

04:35 - 04:39

which kind of rendering intents we have

04:37 - 04:40

what are they and what's the difference

04:39 - 04:44

between them

04:40 - 04:44

and a conclusion of all we've talked

04:45 - 04:52

so let's start from why

04:48 - 04:53

why photoshop uh think that uh there are

04:52 - 04:57

a lot of different

04:53 - 04:59

platforms or or software for design

04:57 - 05:00

but we're going to focus on photoshop

04:59 - 05:04

these are the main uh

05:00 - 05:07

points and or keys that uh why we

05:04 - 05:08

choose photoshop for for this and it is

05:07 - 05:10

because first of all

05:08 - 05:13

it is the most extended design platform

05:10 - 05:15

so many many users in the wall are using

05:13 - 05:16

this platform instead of others that can

05:15 - 05:20

we can

05:16 - 05:21

we can find most important is that it

05:20 - 05:23

allows to work with

05:21 - 05:25

embedded profiles and work with them

05:23 - 05:26

using the functions convert assign and

05:25 - 05:28

proof profile

05:26 - 05:30

which i am going to explain during this

05:28 - 05:32

webinar

05:30 - 05:33

and also it is even possible to send to

05:32 - 05:34

print preserving the color management

05:33 - 05:38

that we

05:34 - 05:42

chose and we used uh during uh

05:38 - 05:45

the creation of of the design

05:42 - 05:48

finally uh just in a small addition

05:45 - 05:48

uh as you know we have some products we

05:48 - 05:50

have some

05:48 - 05:52

which is called neotextill it's a

05:50 - 05:53

software that we have for photoshop

05:52 - 05:55

which are

05:53 - 05:57

some additions some plugins to make it

05:55 - 06:00

easier to work it

05:57 - 06:03

with um for that for the textile wall

06:00 - 06:04

okay i'm not going to talk about them

06:03 - 06:06

but you can always

06:04 - 06:08

check them in our website and make a

06:06 - 06:10

trial okay

06:08 - 06:12

so finally we think that photoshop is

06:10 - 06:14

set the main platform in the world for

06:12 - 06:17

design

06:14 - 06:17

and in addition we have this kind of

06:17 - 06:20

tools

06:17 - 06:21

so from now on i'm going to focus and

06:20 - 06:22

show

06:21 - 06:24

all the things that i'm going to show

06:22 - 06:28

will be based on

06:24 - 06:28

the photoshop functions okay

06:30 - 06:34

so in photoshop and also in in

06:32 - 06:38

everywhere we can find different

06:34 - 06:41

color modes that we can use i will just

06:38 - 06:44

try to take what doesn't matter i don't

06:41 - 06:48

know if you're seeing

06:44 - 06:53

just a minute sorry i want to

06:48 - 06:56

hide some things okay

06:53 - 06:57

so basically uh when we work in color we

06:56 - 06:59

have

06:57 - 07:00

mainly there are more but mainly we have

06:59 - 07:04

these three modes okay

07:00 - 07:07

cmyk rgb and lab

07:04 - 07:07

um finally i wanted to explain a little

07:07 - 07:10

bit

07:07 - 07:10

uh which are the differences between

07:10 - 07:14

them

07:10 - 07:16

okay working in uh this is a the kind of

07:14 - 07:18

modes uh it's something you can switch

07:16 - 07:21

also in photoshop okay there are

07:18 - 07:24

different modes and when you switch them

07:21 - 07:24

you find sometimes that colors change a

07:24 - 07:28

little bit

07:24 - 07:29

or the behavior of of the changes you do

07:28 - 07:31

in the designs are a little bit

07:29 - 07:34

different depending on the mode

07:31 - 07:35

that you chose from the start so talking

07:34 - 07:39

about cmyk

07:35 - 07:40

cmyk it is a subtractive mode when we

07:39 - 07:43

call it subtractive

07:40 - 07:44

means that uh you see on the right side

07:43 - 07:47

as a small

07:44 - 07:49

graph in which as you see the

07:47 - 07:50

the addition of the three colors makes

07:49 - 07:53

black so we are starting

07:50 - 07:54

from a white point so the background is

07:53 - 07:57

a white point

07:54 - 07:58

and we subtract light from it so at the

07:57 - 08:00

moment

07:58 - 08:02

that we put color on it what we are

08:00 - 08:05

doing is to subtract color

08:02 - 08:06

uh subtract light until we get the

08:05 - 08:09

maximum which is black

08:06 - 08:11

the minimum value always it's comple

08:09 - 08:13

zero zero zero zero and it gives

08:11 - 08:13

white a set

08:14 - 08:17

but when we talk about also black which

08:16 - 08:20

is the maximum

08:17 - 08:20

uh this is a little bit uh strange

08:20 - 08:23

little

08:20 - 08:24

sometimes to explain because we have the

08:23 - 08:27

the key

08:24 - 08:27

the k the black component so we could

08:27 - 08:30

think okay

08:27 - 08:31

if i put a hundred of black and

08:30 - 08:33

everything at zero

08:31 - 08:35

i have black but also making

08:33 - 08:37

combinations of them

08:35 - 08:39

can give different tones of black and

08:37 - 08:41

it's complicated to

08:39 - 08:42

find the maximum value sometimes it will

08:41 - 08:45

depend on the

08:42 - 08:46

on the printer or in the output so

08:45 - 08:49

that's why i put

08:46 - 08:53

i leave it a little bit in the air okay

08:49 - 08:54

finally cmyk mode it is based in how a

08:53 - 08:56

printer

08:54 - 08:59

a printer works because it's based on

08:56 - 09:02

the on the inks it depends on the inks

08:59 - 09:03

on the in cmyk but let's make a short

09:02 - 09:05

question and

09:03 - 09:07

what happens if our printer has eight

09:05 - 09:10

colors

09:07 - 09:10

not only cmyk so we can have more inks

09:10 - 09:14

than

09:10 - 09:17

just a cmyk based maybe

09:14 - 09:18

some time ago most of the printers and

09:17 - 09:21

also nowadays

09:18 - 09:22

lots of printers have cmyk but when we

09:21 - 09:26

talk about

09:22 - 09:28

textile uh printers uh

09:26 - 09:30

nowadays most of them when we talk about

09:28 - 09:33

for example reactive printers

09:30 - 09:36

reactive in printers most of them have

09:33 - 09:39

six eight and even up to 12 colors

09:36 - 09:40

so it is really kind of confusing to

09:39 - 09:43

think

09:40 - 09:45

innings in cmyk inks when

09:43 - 09:47

finally our printer can have more than

09:45 - 09:47

four

09:48 - 09:54

so for some people that has in mind uh

09:51 - 09:57

the switching of colors by not putting

09:54 - 09:59

more ink of one or one or the other

09:57 - 10:01

it may be easy but depending on the

09:59 - 10:05

printer that have in production

10:01 - 10:09

can be quite confusing okay

10:05 - 10:11

so it's still a valid uh mode

10:09 - 10:13

but now i'm going to talk about the rgb

10:11 - 10:17

mode which is the one that

10:13 - 10:20

we promote and we and we use mainly

10:17 - 10:23

okay which is a set the rgb rgb

10:20 - 10:27

it's an additive mode uh also

10:23 - 10:28

again checking the the right uh graph

10:27 - 10:30

see that it's completely the opposite

10:28 - 10:32

when we have the minimum value which is

10:30 - 10:34

zero 0 0 we have

10:32 - 10:35

black and in this case not like in the

10:34 - 10:39

cmyk mode

10:35 - 10:41

it's always this point so when i put 0 0

10:39 - 10:44

0 it returns me a black

10:41 - 10:44

so there is no confusion and the maximum

10:44 - 10:49

value

10:44 - 10:51

it's which is 255 255 255

10:49 - 10:53

it returns the maximum value which is

10:51 - 10:56

white and it's the mixing

10:53 - 10:56

of all the the three colors uh red green

10:56 - 10:59

and blue

10:56 - 11:00

so it's completely the opposite of cmyk

10:59 - 11:03

we are

11:00 - 11:06

adding light uh to the to the color

11:03 - 11:11

until we get the full light let's say

11:06 - 11:14

and which it gives us in return white

11:11 - 11:15

the rgb mode is based on how ours not a

11:14 - 11:18

printer but and how

11:15 - 11:20

our screens work and it doesn't depend

11:18 - 11:23

on names it's dependent on

11:20 - 11:26

color this is the main reason also

11:23 - 11:26

why we decided or we think that the rgb

11:26 - 11:30

mode

11:26 - 11:32

it's it's the most useful or the most

11:30 - 11:35

convenient

11:32 - 11:38

to work in also in digital uh

11:35 - 11:40

printing why finally a set we are

11:38 - 11:41

depending on color we only need to focus

11:40 - 11:44

in color

11:41 - 11:47

so once a designer starts working

11:44 - 11:48

in photoshop or any other platform

11:47 - 11:51

doesn't need to think on

11:48 - 11:52

okay if i put more ink from that or more

11:51 - 11:55

ink

11:52 - 11:56

so not too thin in inks and colors from

11:55 - 11:59

the printer

11:56 - 12:03

but focus only on the color itself

11:59 - 12:04

later later someone the the producer or

12:03 - 12:07

in production

12:04 - 12:08

will be the one who really uh tries to

12:07 - 12:11

make the best

12:08 - 12:12

from the color that the the the designer

12:11 - 12:15

decided

12:12 - 12:19

to print the best out of it but finally

12:15 - 12:22

we what we want or what we prefer

12:19 - 12:25

is that during design you only need to

12:22 - 12:28

worry about colors not about inks

12:25 - 12:30

so finally the inks and the device

12:28 - 12:30

doesn't matter in this process we are

12:30 - 12:33

only

12:30 - 12:35

we're only focusing in color

12:33 - 12:39

and finally as the last color mode i

12:35 - 12:42

always i also wanted to talk about lab

12:39 - 12:45

lab uh it is based in how the

12:42 - 12:47

human eye works so on how we see these

12:45 - 12:51

are the components also that

12:47 - 12:53

that our eye uses

12:51 - 12:55

to see it is a very vast it's a huge

12:53 - 12:58

color space

12:55 - 13:00

and usually is used as an intermediary

12:58 - 13:02

i i put these words universal language

13:00 - 13:05

because

13:02 - 13:06

somehow to explain i also i like to

13:05 - 13:09

compare it

13:06 - 13:12

uh with language okay imagine that uh

13:09 - 13:13

two person talking different languages

13:12 - 13:16

okay

13:13 - 13:18

and someone says a word uh sometimes

13:16 - 13:20

some words in one

13:18 - 13:21

language doesn't exist in a second

13:20 - 13:25

language okay

13:21 - 13:27

uh can can can happen so it's very

13:25 - 13:30

difficult to explain one to the other

13:27 - 13:33

but if we have a universal language that

13:30 - 13:35

has inside all the words of all the

13:33 - 13:38

languages in the world it would be

13:35 - 13:42

very easy to use it uh not

13:38 - 13:43

to communicate between us so this is

13:42 - 13:48

more or less what

13:43 - 13:51

makes the lab the function of the lab

13:48 - 13:52

it contains all the colors possible even

13:51 - 13:54

compressed inside

13:52 - 13:55

rgb inside any profile it contains all

13:54 - 13:59

of them

13:55 - 14:02

so it makes as an intermediary uh

13:59 - 14:04

a great communication between them even

14:02 - 14:06

when we move from one to another mode

14:04 - 14:07

or even when we move in the same mode

14:06 - 14:10

from rgb to rgb

14:07 - 14:12

but in different sizes profiles so

14:10 - 14:12

that's why it is used as intermediary

14:12 - 14:16

because it

14:12 - 14:18

really contains all the colors

14:16 - 14:20

uh that exist or that are in the

14:18 - 14:23

spectrum let's say of the human eye

14:20 - 14:24

okay and finally it's device independent

14:23 - 14:27

so

14:24 - 14:28

once one it was dependent on the device

14:27 - 14:29

depending on the

14:28 - 14:31

inks depending on this is completely

14:29 - 14:35

independent because it contains

14:31 - 14:38

everything in sight okay so

14:35 - 14:40

this is a more or less overview of the

14:38 - 14:43

three modes that we're going to

14:40 - 14:44

that we have available also to work in

14:43 - 14:46

photoshop i said there are some more

14:44 - 14:48

which is ray scale but

14:46 - 14:49

we're going to focus in the color ones

14:48 - 14:52

which are

14:49 - 14:55

these three and even more

14:52 - 14:56

i'm going to focus in the rgb mode

14:55 - 14:59

because as i said

14:56 - 15:00

this is the one that we think which is

14:59 - 15:03

the

15:00 - 15:07

uh the most suitable for the

15:03 - 15:07

kind of job that we're going to do

15:09 - 15:12

after that let's say what's the color

15:11 - 15:15

profile

15:12 - 15:16

uh because we're talking always about

15:15 - 15:18

profiles

15:16 - 15:19

right but sometimes we might could

15:18 - 15:22

discuss uh

15:19 - 15:24

what is it as a plain description okay

15:22 - 15:26

an icc profile

15:24 - 15:29

it is a set of data that characterize a

15:26 - 15:30

color input or output device or a color

15:29 - 15:32

space

15:30 - 15:33

fine so this really means that it's just

15:32 - 15:36

a

15:33 - 15:37

set of data this is fine which contains

15:36 - 15:39

the

15:37 - 15:40

amount of colors our device is capable

15:39 - 15:44

to represent

15:40 - 15:45

when i say device for example in our

15:44 - 15:48

case we are talking about

15:45 - 15:48

the amount or how many colors our

15:48 - 15:51

monitor

15:48 - 15:54

can show to us or how many colors our

15:51 - 15:56

printer is able to print so because

15:54 - 15:59

finally this relation

15:56 - 16:02

right sometimes our monitor can

15:59 - 16:06

have uh or can show us more

16:02 - 16:10

colors than what our printer is able

16:06 - 16:12

to reproduce or to print so finally our

16:10 - 16:15

profiles are usually shown

16:12 - 16:17

uh in a 3d graph for example this one

16:15 - 16:20

here that we are seeing it's the

16:17 - 16:23

adobe rgb okay which is a

16:20 - 16:24

generic space really really big that

16:23 - 16:27

contains

16:24 - 16:27

lots of colors

16:27 - 16:30

and uh

16:31 - 16:38

sorry uh and what and that's so and

16:35 - 16:41

probably uh our printer profile will be

16:38 - 16:43

much smaller than this one so we can see

16:41 - 16:46

very easy in a 3d graph

16:43 - 16:47

the size of it finally the bigger it is

16:46 - 16:50

a profile

16:47 - 16:50

the more colors that it contains inside

16:50 - 16:53

or the more

16:50 - 16:55

colors that our device is able to

16:53 - 16:57

reproduce

16:55 - 16:57

okay

16:59 - 17:06

so here it's a

17:03 - 17:09

a comparison more or less of about

17:06 - 17:11

different profiles that we can find or

17:09 - 17:16

generic profiles that we can find

17:11 - 17:19

uh the first one is an adobe rgb

17:16 - 17:22

we have a reactive uh

17:19 - 17:25

standard profile uh one from sublimation

17:22 - 17:27

and one from a machine of on paper okay

17:25 - 17:30

a proofing paper

17:27 - 17:32

so how we can compare any 3d profile

17:30 - 17:34

viewer there are lots in the market okay

17:32 - 17:35

it's good enough to make a comparison of

17:34 - 17:37

profiles like

17:35 - 17:38

see that in the center i made a

17:37 - 17:43

comparison between two profiles

17:38 - 17:45

the adobe rgb and the reactive one

17:43 - 17:47

and usually a monitor based profile like

17:45 - 17:48

it is the adobe rgb well delivered hdb

17:47 - 17:51

is even

17:48 - 17:53

bigger than a usual monitor profile okay

17:51 - 17:55

it's a standard really really huge

17:53 - 17:57

but still a monitor based profile as i

17:55 - 17:58

said usually it's much bigger than a

17:57 - 17:59

printer profile

17:58 - 18:01

and this leads to the question that i

17:59 - 18:03

said before uh

18:01 - 18:04

if it's bigger we have more colors

18:03 - 18:06

probably

18:04 - 18:09

some of the colors that you are seeing

18:06 - 18:11

in the monitor later on

18:09 - 18:12

won't be able to reproduce on the

18:11 - 18:16

printer so we need to be

18:12 - 18:19

very careful when we select uh one color

18:16 - 18:22

or another because the the change or the

18:19 - 18:24

or the the resultant color can be much

18:22 - 18:26

different from what we expected on the

18:24 - 18:29

start

18:26 - 18:32

at the start so as i said

18:29 - 18:35

uh i will focus on working in rgb

18:32 - 18:38

okay i will i explain it a little bit uh

18:35 - 18:39

the other modes but finally i'm going to

18:38 - 18:43

focus in

18:39 - 18:46

in in rgb uh

18:43 - 18:50

here are some tips uh or important

18:46 - 18:51

things uh that i think from from the rpg

18:50 - 18:54

mode

18:51 - 18:56

think that all spaces in rgb for example

18:54 - 18:58

i will go back just a moment

18:56 - 19:00

okay here remember that in the

18:58 - 19:03

comparison between adobe and reactive

19:00 - 19:04

we have two different profiles different

19:03 - 19:06

sizes so

19:04 - 19:07

we could think that the amount of colors

19:06 - 19:09

right it's

19:07 - 19:11

uh there are a lot more colors in one

19:09 - 19:13

than in the other

19:11 - 19:15

but finally when we represent them in

19:13 - 19:18

values in rgb values

19:15 - 19:20

even if one is bigger than another

19:18 - 19:21

we have exactly the same amount of

19:20 - 19:24

colors which is

19:21 - 19:26

around the combinations that we have uh

19:24 - 19:29

in the three values

19:26 - 19:33

rg and b from zero zero zero to 255

19:29 - 19:38

255 and 225 we have more or less

19:33 - 19:41

16.7 million colors or

19:38 - 19:41

combinations of colors okay and think

19:41 - 19:45

that

19:41 - 19:48

both profiles the big and the small one

19:45 - 19:52

has the same combinations of uh

19:48 - 19:53

in rgb have the same amount of colors

19:52 - 19:57

inside

19:53 - 19:59

probably uh if the space is very small

19:57 - 20:01

like in a printer profile we will see

19:59 - 20:03

that

20:01 - 20:05

lots of colors are very similar and in

20:03 - 20:07

the other one we have

20:05 - 20:09

even if the combinations are the same we

20:07 - 20:10

have really

20:09 - 20:13

different colors and we have more

20:10 - 20:16

saturated colors inside that profile

20:13 - 20:17

and as a result if we think of it

20:16 - 20:19

thinking on

20:17 - 20:22

we have the same combination so we have

20:19 - 20:24

for example zero zero zero is black

20:22 - 20:26

but probably in one profile in this

20:24 - 20:29

value zero zero zero

20:26 - 20:30

and in another profile in different size

20:29 - 20:33

even

20:30 - 20:36

the value rgb which is zero zero 0

20:33 - 20:36

it's the same but the color that

20:36 - 20:38

represents

20:36 - 20:40

it's completely different maybe with

20:38 - 20:43

black it's not so

20:40 - 20:47

easy to find but imagine let's go back

20:43 - 20:48

again we have the three values okay

20:47 - 20:51

imagine that we

20:48 - 20:55

check the value 255 0 0

20:51 - 20:58

which is pure red okay if we go back

20:55 - 21:01

and we check this area see that probably

20:58 - 21:02

it's the in the corner of the red in the

21:01 - 21:05

adobe rgb

21:02 - 21:08

which is a very nice and saturated red

21:05 - 21:09

but if we check our reactive point the

21:08 - 21:11

best thread that we have

21:09 - 21:13

it's completely different from the

21:11 - 21:17

obviously in a different position

21:13 - 21:21

so this means that the same value 255

21:17 - 21:22

0 0 the best red we have will really

21:21 - 21:25

give

21:22 - 21:30

a different coloring result than

21:25 - 21:32

the other so this just means that

21:30 - 21:34

in two different profiles the same rgb

21:32 - 21:36

value can give

21:34 - 21:38

or will give probably different color

21:36 - 21:41

results okay

21:38 - 21:43

we have to to keep this in mind always

21:41 - 21:48

okay it's a very important part

21:43 - 21:48

of all the next that is coming okay

21:48 - 21:53

so sorry so when we are working in rgb

21:52 - 21:55

mode we were

21:53 - 21:58

we were telling that we have big

21:55 - 22:01

profiles small profiles

21:58 - 22:04

different spaces and

22:01 - 22:05

we need a way to move from one to the

22:04 - 22:07

other

22:05 - 22:09

right so we are in a very big profile

22:07 - 22:12

and we say okay but i want to move to my

22:09 - 22:13

printer profile which is smaller and see

22:12 - 22:16

the colors

22:13 - 22:19

of my printer we have different ways

22:16 - 22:20

uh on achieving this conversion this

22:19 - 22:23

this

22:20 - 22:23

this movement from from profile a to

22:23 - 22:27

profile

22:23 - 22:30

b and this is what i'm going to explain

22:27 - 22:34

uh we have one first option which is

22:30 - 22:38

called assign profile so same profile

22:34 - 22:40

really it's uh see that in the image

22:38 - 22:42

we can see where in photoshop we can use

22:40 - 22:45

this function okay

22:42 - 22:47

in edit the same profile and

22:45 - 22:50

if we use the same profile really it

22:47 - 22:53

will move from profile the image

22:50 - 22:54

okay we will change the profile from the

22:53 - 22:56

a

22:54 - 22:58

so the source profile to the b

22:56 - 23:02

destination profile that we

22:58 - 23:04

select okay when we assign a profile

23:02 - 23:05

the idea is that it maintains the rgb

23:04 - 23:08

codification

23:05 - 23:09

so as i said every color in this image

23:08 - 23:13

has

23:09 - 23:17

an rgb qualification it could be 0 0 0

23:13 - 23:20

2 3 4 okay any any qualification

23:17 - 23:24

so when we move from one to another

23:20 - 23:27

assigning it is maintaining the

23:24 - 23:28

rgb codification but remember i said

23:27 - 23:32

that

23:28 - 23:32

the same rgb qualification doesn't need

23:32 - 23:37

or doesn't mean that the color will be

23:35 - 23:40

the same because in different profiles

23:37 - 23:42

that the same values of our recipe can

23:40 - 23:45

have different color results

23:42 - 23:47

so using this tool the same profile the

23:45 - 23:50

colors are not preserved

23:47 - 23:52

we are only preserving the codification

23:50 - 23:55

in some cases in some cases can be

23:52 - 23:58

useful for example when we talk about

23:55 - 23:59

rgb color libraries or representing or

23:58 - 24:04

if we want to make a search

23:59 - 24:05

in our profile color wall but still when

24:04 - 24:09

we are

24:05 - 24:12

talking about uh not about our images or

24:09 - 24:13

existing images what we really need is

24:12 - 24:16

that the colors

24:13 - 24:16

the colors are preserved okay but let's

24:16 - 24:18

see

24:16 - 24:20

when we assign a profile let's see the

24:18 - 24:24

result uh

24:20 - 24:26

for example see that in this case i took

24:24 - 24:27

this image okay this is the in the

24:26 - 24:29

source profile

24:27 - 24:31

image this image had the srgb generic

24:29 - 24:35

profile okay embedded

24:31 - 24:38

and see that uh in in the left

24:35 - 24:40

in the up left side i selected the color

24:38 - 24:42

okay it's rounded the color i selected

24:40 - 24:44

i selected exactly the same in all the

24:42 - 24:45

next images okay so you can focus on

24:44 - 24:48

that color

24:45 - 24:49

i open the color picker and see that in

24:48 - 24:52

srgb

24:49 - 24:56

we have the value rgb 158

24:52 - 25:01

165 201 okay this is the qualification

24:56 - 25:03

for this exit caller in the srgb profile

25:01 - 25:05

now what i'm going to do is this image

25:03 - 25:08

to assign a new profile which is a

25:05 - 25:12

printer profile that i have okay

25:08 - 25:14

and this is the result okay see that

25:12 - 25:16

i took exactly the same color after the

25:14 - 25:18

sign you can also see in the in the

25:16 - 25:21

bottom of the image that the profile

25:18 - 25:25

changes okay and

25:21 - 25:29

taking the same color the rgb value it's

25:25 - 25:31

exactly the same 158 165 201

25:29 - 25:32

and this happens not only for this color

25:31 - 25:34

but

25:32 - 25:36

for every pixel in every color in this

25:34 - 25:39

image okay

25:36 - 25:40

and as a result yes we are preserving

25:39 - 25:42

the

25:40 - 25:43

values but see i will move from one to

25:42 - 25:46

the other

25:43 - 25:47

see that the colors are completely

25:46 - 25:52

different

25:47 - 25:57

because as i said it doesn't preserve

25:52 - 26:00

the color it is preserving uh

25:57 - 26:03

only the the values of rgb

26:00 - 26:04

which is the same but finally in our

26:03 - 26:07

second profile

26:04 - 26:08

the same values doesn't mean that gives

26:07 - 26:12

exactly the same color

26:08 - 26:14

okay this is how assigning

26:12 - 26:14

works

26:15 - 26:18

now we have a second tool inside

26:17 - 26:21

photoshop

26:18 - 26:22

which is convert to profile this will

26:21 - 26:25

also

26:22 - 26:26

as we said we'll switch from profile 8

26:25 - 26:29

to profile b

26:26 - 26:30

so it will really change the color space

26:29 - 26:33

of our image

26:30 - 26:36

same as in a sign but in this case

26:33 - 26:37

it will do the opposite it will try to

26:36 - 26:39

keep

26:37 - 26:41

exact or the the colors the maximum

26:39 - 26:43

possible

26:41 - 26:45

even sacrificing the rgb value so it's

26:43 - 26:48

not going to take care

26:45 - 26:51

or to to worry about

26:48 - 26:54

the rgb values but it will focus

26:51 - 26:55

on keeping the color correspondence of

26:54 - 26:57

them

26:55 - 26:59

and it's needed see that the menu that

26:57 - 27:01

we have it's a little bit bigger

26:59 - 27:02

and we need to define an intern of

27:01 - 27:05

conversion

27:02 - 27:06

which we will talk later okay in this

27:05 - 27:09

case i used

27:06 - 27:12

perceptual uh to make to make the change

27:09 - 27:16

and to see the the the result

27:12 - 27:18

okay so again here we have

27:16 - 27:21

exactly the same the same window as

27:18 - 27:24

before we have selected one color

27:21 - 27:26

and see that the rgb values are

27:24 - 27:27

the same as before okay i took the same

27:26 - 27:29

color

27:27 - 27:31

and in this case i will make the

27:29 - 27:35

conversion instead of making

27:31 - 27:39

assigning i will convert so

27:35 - 27:43

now this is a converted to profile

27:39 - 27:43

okay so see that

27:43 - 27:47

the colors try to maintain much better

27:45 - 27:50

than when we assign it

27:47 - 27:51

but if we check the rgb codification of

27:50 - 27:54

this color

27:51 - 27:57

see that it's completely different

27:54 - 27:58

similar but different okay so in this

27:57 - 28:02

case it's right

27:58 - 28:04

to maintain the color but we lost

28:02 - 28:06

the rgb codification which in this case

28:04 - 28:09

is not important because

28:06 - 28:12

finally we we we met our purpose

28:09 - 28:13

that is to change the less possible the

28:12 - 28:15

source image

28:13 - 28:16

okay and the second detail which i

28:15 - 28:19

marked is that

28:16 - 28:20

see that the color picker okay sorry

28:19 - 28:22

this i forgot okay

28:20 - 28:24

when we assign it happen the same okay

28:22 - 28:27

see that the color picker

28:24 - 28:30

uh uh

28:27 - 28:31

mainly the the vertical axis in which we

28:30 - 28:34

have the hue

28:31 - 28:35

because this is all all that our color

28:34 - 28:38

wall of our profile

28:35 - 28:39

okay see that it's completely different

28:38 - 28:43

so we are

28:39 - 28:46

really changing the options even in the

28:43 - 28:49

photoshop color picker okay this is

28:46 - 28:52

why one of the main reasons why

28:49 - 28:56

we it's important or it's

28:52 - 28:56

very interesting to move to our printer

28:56 - 29:00

profile

28:56 - 29:04

this also restricts our color picker

29:00 - 29:06

to the colors that our printer

29:04 - 29:07

has okay so finally what we have here

29:06 - 29:11

this color picker

29:07 - 29:11

really converted to the let's say the

29:11 - 29:14

color

29:11 - 29:18

picker of our printer okay this was

29:14 - 29:21

the colors that our monitor can

29:18 - 29:22

handle okay which are see that they are

29:21 - 29:25

a lot more saturated and

29:22 - 29:27

brighter and it's normal it's a monitor

29:25 - 29:30

and these ones

29:27 - 29:33

are the colors from our printer okay

29:30 - 29:34

so it's it's really interesting that we

29:33 - 29:37

really switched

29:34 - 29:40

our color picker and now if we continue

29:37 - 29:43

working any color that we select

29:40 - 29:45

we will make sure that our printer is

29:43 - 29:47

able to reproduce it

29:45 - 29:47

okay

29:49 - 29:56

sorry just a second

29:54 - 29:56

some water

29:59 - 30:05

and as a third option that we have

30:02 - 30:08

in photoshop is to prove a profile okay

30:05 - 30:09

this is a different tool that we have in

30:08 - 30:11

photoshop

30:09 - 30:13

see that it's in a different place in

30:11 - 30:15

photoshop it's not in edit

30:13 - 30:16

it's in view and in view we have the

30:15 - 30:19

proof setup

30:16 - 30:20

custom see that the window of the proof

30:19 - 30:22

condition

30:20 - 30:24

it's very similar to what we have in

30:22 - 30:27

convert okay

30:24 - 30:31

so in fact we are doing exactly the same

30:27 - 30:34

as when converting to profile but

30:31 - 30:34

not really doing it now you will see

30:34 - 30:36

okay

30:34 - 30:38

so it really does not switch from

30:36 - 30:41

profile a to profile b

30:38 - 30:43

it doesn't make the change but

30:41 - 30:44

tries to keep the color correspondence

30:43 - 30:48

so it's the same uh

30:44 - 30:51

process as we were doing in uh

30:48 - 30:53

when we convert to profile

30:51 - 30:55

but it's really not applying it's only

30:53 - 30:57

showing to us

30:55 - 30:59

inside photoshop if we save the document

30:57 - 31:02

it will be saved as the original okay

30:59 - 31:03

so it's only showing on screen the

31:02 - 31:05

difference

31:03 - 31:07

it's like it's just a simulation of the

31:05 - 31:10

conversion but it's not

31:07 - 31:14

really really applying the

31:10 - 31:17

um the conversion to the image

31:14 - 31:19

okay and also it has something very

31:17 - 31:22

interesting which is the possibility to

31:19 - 31:23

simulate paper color okay it is an

31:22 - 31:25

option that you can see also in the

31:23 - 31:26

window of customized proof condition

31:25 - 31:28

okay

31:26 - 31:30

which is simulate paper color this

31:28 - 31:32

option it's not available when we

31:30 - 31:35

convert to profile it's

31:32 - 31:36

only available in this proof profile now

31:35 - 31:40

you will see

31:36 - 31:44

the difference okay so this is our

31:40 - 31:44

source profile as always and now we will

31:44 - 31:48

see the

31:44 - 31:49

proof printer profile see that

31:48 - 31:51

it's a little bit different what

31:49 - 31:53

happened this

31:51 - 31:55

usually when we work in in photoshop

31:53 - 31:59

when we convert a profile

31:55 - 31:59

there's a small

31:59 - 32:04

thing that that i don't like i will go

32:02 - 32:05

back again i think it will be easy to

32:04 - 32:08

explain this part

32:05 - 32:10

okay so i will come to the converted see

32:08 - 32:14

that when we convert to profile

32:10 - 32:17

it's true that all colors move

32:14 - 32:20

to the simulator of the printer but

32:17 - 32:22

on in the image on the bottom left side

32:20 - 32:24

you have a pure white and a pure black

32:22 - 32:25

okay

32:24 - 32:27

see that there's no change in these two

32:25 - 32:31

points so

32:27 - 32:32

photoshop really it's not reproducing

32:31 - 32:34

the white that we have for example if

32:32 - 32:37

our printer profile

32:34 - 32:39

was done on a fabric usually the fabric

32:37 - 32:41

the white it's not perfect right a

32:39 - 32:44

fabric can be

32:41 - 32:45

a little bit yellowish so photoshop it's

32:44 - 32:47

not

32:45 - 32:49

reproducing this effect so the black and

32:47 - 32:52

the white always maintains

32:49 - 32:52

like a perfect condition okay even all

32:52 - 32:56

the

32:52 - 32:57

all the other colors uh really changed

32:56 - 33:02

really switched to the

32:57 - 33:04

uh to the destiny destination profile

33:02 - 33:06

when we use proof profile and use the

33:04 - 33:10

simulate paper color option

33:06 - 33:12

see that it really also switches

33:10 - 33:14

the white and and simulates everything

33:12 - 33:15

not only simulates the colors but also

33:14 - 33:18

simulates

33:15 - 33:19

the black and the white of our printer

33:18 - 33:22

so

33:19 - 33:22

we wouldn't say see a lot of difference

33:22 - 33:26

in the

33:22 - 33:28

in all the colors but in the

33:26 - 33:29

white and dark areas there will be

33:28 - 33:33

really a difference

33:29 - 33:34

because this is really really the colors

33:33 - 33:36

from our printer in this case we

33:34 - 33:39

simulated everything

33:36 - 33:41

that's why the proof printer profile is

33:39 - 33:44

really interesting

33:41 - 33:46

but as i said remember

33:44 - 33:47

they said okay we are proofing or we are

33:46 - 33:51

making this

33:47 - 33:54

simulation on screen but we are not

33:51 - 33:57

we are not changing it really

33:54 - 34:00

internally see that in this case

33:57 - 34:00

uh in the center the color picker is

34:00 - 34:04

still

34:00 - 34:06

the previous one okay also in the bottom

34:04 - 34:08

we see that the profile applied in the

34:06 - 34:11

picture it's still the srgb

34:08 - 34:12

so we really only change it the colors

34:11 - 34:16

on screen

34:12 - 34:19

but nothing else has been uh

34:16 - 34:20

changed okay so internally we are still

34:19 - 34:24

on the same profile

34:20 - 34:27

but we are showing on screen how it will

34:24 - 34:31

apply our printer profile

34:27 - 34:34

so finally finally as the best option

34:31 - 34:37

i can offer okay it's this one okay

34:34 - 34:38

we are going to make a combination of

34:37 - 34:42

both

34:38 - 34:46

so we will take the best of both first

34:42 - 34:49

first we will convert to the profile

34:46 - 34:52

so see that in this case really the

34:49 - 34:55

the rgb change it uh the colors

34:52 - 34:55

change it to the also in the bottom the

34:55 - 34:58

profile

34:55 - 35:01

change it from first to the other and

34:58 - 35:04

after converting to my profile i

35:01 - 35:04

activated the proof printer profile so i

35:04 - 35:08

did

35:04 - 35:12

both so now we can activate also the

35:08 - 35:15

paper simulation and we have

35:12 - 35:16

all in one okay we have the conversion

35:15 - 35:18

to the profile we have the

35:16 - 35:20

in the color picker the colors of our

35:18 - 35:25

printer and at the same time

35:20 - 35:25

we are simulating the um

35:25 - 35:33

the paper or the fabric in our screen

35:28 - 35:33

okay okay

35:33 - 35:40

let me check because there are a lot of

35:37 - 35:45

comments and i don't know if there's

35:40 - 35:45

something important

35:46 - 35:50

ah okay seems it was a problem at the

35:48 - 35:53

start and i continued

35:50 - 35:53

okay nice well seems that the problem is

35:53 - 35:58

soft

35:53 - 36:01

okay perfect so

35:58 - 36:03

uh hope we don't have more more problems

36:01 - 36:06

on that

36:03 - 36:11

uh okay

36:06 - 36:13

so talking about convert because finally

36:11 - 36:15

we said that probably convert and also

36:13 - 36:15

make the proof in case we want to see

36:15 - 36:18

the

36:15 - 36:20

the background or the white of the

36:18 - 36:23

fabric also on screen

36:20 - 36:27

seems like it's the best option okay

36:23 - 36:30

and when we make the conversion we agree

36:27 - 36:32

that it ignores the rgb value so

36:30 - 36:33

and at the same time tries to keep the

36:32 - 36:37

most similar

36:33 - 36:39

possible uh i keep the color okay

36:37 - 36:41

the most similar possible from the

36:39 - 36:44

source profile

36:41 - 36:45

so even in that case remember that

36:44 - 36:48

really some colors change it so

36:45 - 36:50

there were some colors probably in the

36:48 - 36:53

blue areas

36:50 - 36:57

that existed on screen but didn't exist

36:53 - 36:59

in the printer so the color really

36:57 - 37:00

doesn't exist in the destination profile

36:59 - 37:02

so

37:00 - 37:03

it will search the best possibilities so

37:02 - 37:07

that the the one that

37:03 - 37:09

matches the best but let's say

37:07 - 37:10

who is who decides which is the best

37:09 - 37:13

possibility

37:10 - 37:14

right because finally uh

37:13 - 37:16

we have a color that doesn't exist and

37:14 - 37:19

someone needs to tell me

37:16 - 37:22

which is the best option in the

37:19 - 37:23

destination profile and this is the

37:22 - 37:26

rendering intent

37:23 - 37:27

okay we have four different rendering

37:26 - 37:30

intents

37:27 - 37:33

called absolute saturation relative

37:30 - 37:35

and perceptual and depending on the

37:33 - 37:37

intent that we choose

37:35 - 37:38

all these colors that are out of gamut

37:37 - 37:41

let's say

37:38 - 37:43

will become something different okay

37:41 - 37:45

depending on what we choose

37:43 - 37:46

i will explain them uh surely all of

37:45 - 37:50

them okay

37:46 - 37:52

so when we use absolute choreometric

37:50 - 37:53

what we have is that it's the most

37:52 - 37:56

accurate

37:53 - 37:57

let me activate the gif we have the most

37:56 - 37:59

accurate

37:57 - 38:00

color communication between the icc

37:59 - 38:03

profiles so

38:00 - 38:04

see that even if we go from a very big

38:03 - 38:07

profile to very small

38:04 - 38:09

all the colors that are in common will

38:07 - 38:10

remain the same so we will have the best

38:09 - 38:14

accuracy process possible

38:10 - 38:17

but the problems the problems

38:14 - 38:19

is that we can have some clipping

38:17 - 38:21

near white and black areas if they are

38:19 - 38:22

very different not only in the white and

38:21 - 38:24

in fact not only in the white and black

38:22 - 38:26

areas but also

38:24 - 38:28

in any color that are completely out of

38:26 - 38:32

gamut see that all that points that are

38:28 - 38:34

out from the from the small profile

38:32 - 38:35

becomes exactly all of them come to the

38:34 - 38:37

same point

38:35 - 38:38

so this means that we will have a lot of

38:37 - 38:40

gradients and

38:38 - 38:41

colors that will be completely plain

38:40 - 38:44

after that

38:41 - 38:46

okay still it is an interesting intent

38:44 - 38:48

to make proofing

38:46 - 38:49

of a printer to another okay because in

38:48 - 38:52

this case

38:49 - 38:53

also the white also the white will be

38:52 - 38:56

printed so if we

38:53 - 38:58

if we move from a printer profile to

38:56 - 38:59

another printer profile

38:58 - 39:01

let's say that it's very interesting

38:59 - 39:05

also when we make a simulation

39:01 - 39:05

of a fabric in paper in the paper it

39:05 - 39:07

will also

39:05 - 39:09

even print the background so if we have

39:07 - 39:11

a yellowish

39:09 - 39:13

fabric and print it in paper and use the

39:11 - 39:15

absolute rendering intent

39:13 - 39:17

we will see that it even tries to

39:15 - 39:18

reproduce the yellow of the fabric

39:17 - 39:22

that's why it's a very

39:18 - 39:23

interesting intent to print to make a

39:22 - 39:27

simulation

39:23 - 39:29

in fabric on paper for example okay

39:27 - 39:31

and this is how it looks the difference

39:29 - 39:33

so in the on the left side we have the

39:31 - 39:35

srgb and in the right side we have the

39:33 - 39:38

absolute used

39:35 - 39:41

uh we will check focus on

39:38 - 39:43

two two main points okay see that for

39:41 - 39:44

example in the up left of the image we

39:43 - 39:46

have a

39:44 - 39:47

a gray gradient okay see that using

39:46 - 39:50

absolute

39:47 - 39:51

as there's a moment that the white is

39:50 - 39:52

not enough and the black is not enough

39:51 - 39:54

it we have

39:52 - 39:58

clipping okay there's a moment that it

39:54 - 40:00

cuts and we have exactly the same color

39:58 - 40:02

even the left and the right side same

40:00 - 40:05

happens on the middle gradients

40:02 - 40:07

okay in which at the last point it

40:05 - 40:09

really clips and we lose a little bit of

40:07 - 40:12

the gradient

40:09 - 40:13

and finally it's also nice to see

40:12 - 40:17

there's also in the center

40:13 - 40:20

a woman completely in grayscale okay

40:17 - 40:21

that even in the face some of the

40:20 - 40:24

gradients are lost and become plain

40:21 - 40:25

also next to it there is a black woman

40:24 - 40:27

with white hair

40:25 - 40:29

in which we lost a lot of details

40:27 - 40:33

because of this

40:29 - 40:35

clipping in the light areas okay

40:33 - 40:36

but see that for example on the plain

40:35 - 40:40

colors that we have in the

40:36 - 40:41

up left side which are small squares of

40:40 - 40:44

colors

40:41 - 40:44

they really maintain quite nice so as i

40:44 - 40:48

said

40:44 - 40:50

the color accuracy is really nice

40:48 - 40:52

but when talking about gradients we can

40:50 - 40:56

have problems like this

40:52 - 40:59

okay let's move to the next one

40:56 - 41:01

saturation saturation uh

40:59 - 41:03

it's uh it's a kind of intent that tries

41:01 - 41:05

to preserve only the saturation of the

41:03 - 41:07

colors so

41:05 - 41:10

it really is really nice when we want to

41:07 - 41:13

reproduce vibrant colors okay

41:10 - 41:14

but but uh it will sacrifice completely

41:13 - 41:16

the color accuracy

41:14 - 41:17

accuracy and the gradients and it will

41:16 - 41:20

just deliver

41:17 - 41:23

saturated colors okay

41:20 - 41:24

let's see how it moves see that all the

41:23 - 41:27

points always

41:24 - 41:30

moves to even on the right side of this

41:27 - 41:31

of this gif okay always move even if we

41:30 - 41:35

cut

41:31 - 41:37

that color it will move always to the

41:35 - 41:38

um to the completely to the right side

41:37 - 41:41

to the most

41:38 - 41:41

saturated color and this is what it

41:41 - 41:44

gives

41:41 - 41:48

us okay see that

41:44 - 41:51

uh we can

41:48 - 41:52

maybe here we can check most of it see

41:51 - 41:55

in the center there are

41:52 - 41:56

a couple of flowers two roses that it

41:55 - 41:58

really

41:56 - 41:59

moved to the most saturated red but see

41:58 - 42:01

that we lost

41:59 - 42:03

a lot of detail same happens on the we

42:01 - 42:05

can see the same on the same

42:03 - 42:06

on a different flower on the right side

42:05 - 42:09

in which

42:06 - 42:10

we had a lot of gradients and and

42:09 - 42:13

shadows

42:10 - 42:13

inside the the flower and in the right

42:13 - 42:16

set

42:13 - 42:19

as it becomes completely over saturated

42:16 - 42:22

we we really uh lose

42:19 - 42:23

all this precision and all all these all

42:22 - 42:26

these details

42:23 - 42:27

okay still okay sometimes it could be

42:26 - 42:30

nice because it really

42:27 - 42:31

brings the most saturated colors

42:30 - 42:34

possible but as we said

42:31 - 42:35

we lost the gradients and we lost all

42:34 - 42:38

the

42:35 - 42:38

accuracy in colors

42:40 - 42:46

next one relative seeded relative

42:43 - 42:48

has the same has the same uh picture

42:46 - 42:49

uh or give than the absolute because it

42:48 - 42:52

really works

42:49 - 42:55

very similar okay but it has

42:52 - 42:56

a big difference which is the clipping

42:55 - 42:59

in the

42:56 - 43:02

near the white area okay so it's like

42:59 - 43:04

it's similar to absolute but in this one

43:02 - 43:07

we solve the problem of clipping

43:04 - 43:10

in the white or in the near white

43:07 - 43:12

areas okay so we have also the most

43:10 - 43:13

accurate color communication it

43:12 - 43:14

preserves the exit colors within the

43:13 - 43:18

gamut

43:14 - 43:20

and also in addition the white so

43:18 - 43:23

as i said before in absolute for example

43:20 - 43:25

that if we use absolute it will print

43:23 - 43:28

the background right we have we compare

43:25 - 43:30

or we move from a textile with a

43:28 - 43:31

yellowish white point it will try to

43:30 - 43:33

print it

43:31 - 43:35

in this case this is not going to happen

43:33 - 43:39

because it it really moves

43:35 - 43:40

uh the white point okay

43:39 - 43:42

so as we said with this will keep the

43:40 - 43:44

maximum accuracy which is needed in

43:42 - 43:48

textile because finally

43:44 - 43:51

we have colors logos and

43:48 - 43:52

we use pantone colors we use colors that

43:51 - 43:53

really needs the maximum accuracy

43:52 - 43:56

possible

43:53 - 43:56

so that's why this is usually one of the

43:56 - 44:00

most

43:56 - 44:04

used uh in in textiles okay

44:00 - 44:07

in the in or in on any kind of printing

44:04 - 44:08

and how it will look see that it's very

44:07 - 44:12

similar

44:08 - 44:15

or as i said it's completely the same as

44:12 - 44:18

we had in absolute but again if we check

44:15 - 44:21

the gradient uh up in the left side

44:18 - 44:21

the grayscale you will see that the

44:21 - 44:23

white

44:21 - 44:25

in this case there's not we don't see

44:23 - 44:27

that clipping right that there's a

44:25 - 44:29

moment that it's completely white

44:27 - 44:30

it really the transition is really nice

44:29 - 44:32

but see

44:30 - 44:33

that it's not soft in the other in the

44:32 - 44:37

opposite side

44:33 - 44:39

the black really have some clipping and

44:37 - 44:40

this is the main problem of the relative

44:39 - 44:43

so it's

44:40 - 44:45

still a very nice

44:43 - 44:47

rendering intent but it has some

44:45 - 44:50

clipping in the dark areas

44:47 - 44:51

and not only in this radiant but if we

44:50 - 44:52

check some images here which are the

44:51 - 44:56

darker

44:52 - 45:00

in the bottom right side okay

44:56 - 45:03

we have a black guy and a black painted

45:00 - 45:04

woman we see that some of the details

45:03 - 45:05

and the gradients are lost and became

45:04 - 45:08

plain

45:05 - 45:11

okay so relative is still

45:08 - 45:12

really nice but it has this clipping

45:11 - 45:15

effect

45:12 - 45:18

in the dark areas

45:15 - 45:18

now let's move to the last one which is

45:18 - 45:22

perceptual

45:18 - 45:24

okay so perceptual has the best gradient

45:22 - 45:27

communication between profiles

45:24 - 45:28

it will not clip on the dark or the

45:27 - 45:32

white areas

45:28 - 45:34

but but to make so it will

45:32 - 45:35

lose or it will lose or it will have

45:34 - 45:37

less

45:35 - 45:38

accurate color communication between

45:37 - 45:42

profiles uh

45:38 - 45:43

see that in this case uh all the colors

45:42 - 45:46

that are in the middle of the

45:43 - 45:46

conversion and in the gift that we have

45:46 - 45:49

here

45:46 - 45:50

all of them moves a little bit in order

45:49 - 45:53

no

45:50 - 45:55

they they position a little bit further

45:53 - 45:57

to let all the ones that are outside

45:55 - 46:00

enter the second profile

45:57 - 46:02

this means that we really lost a little

46:00 - 46:02

bit of color accuracy because all the

46:02 - 46:05

colors in

46:02 - 46:06

in relative or absolute all the colors

46:05 - 46:09

that were

46:06 - 46:10

inside or within the gamut kept at

46:09 - 46:12

exactly the same point so the color

46:10 - 46:15

accuracy was better

46:12 - 46:17

okay this is the rendering intervals

46:15 - 46:20

used in photography because

46:17 - 46:21

sometimes in uh in photos there are lots

46:20 - 46:24

and lots of

46:21 - 46:26

transitions of colors and they need to

46:24 - 46:28

keep the best possible

46:26 - 46:30

to not have these clip effects let's say

46:28 - 46:33

in some areas

46:30 - 46:34

and just like i i want to point that

46:33 - 46:37

because

46:34 - 46:37

probably here we have a lot of neostampa

46:37 - 46:40

users

46:37 - 46:41

i must and they might think okay in

46:40 - 46:42

estampo you use perceptual but looks

46:41 - 46:45

like

46:42 - 46:46

relative worlds a little bit better okay

46:45 - 46:50

uh just as a

46:46 - 46:51

point uh in stamp we use perceptual but

46:50 - 46:54

perceptually it's a little bit

46:51 - 46:56

modified okay so it's modified by yes

46:54 - 47:00

when you choose perceptual it's not the

46:56 - 47:03

the the usual perceptual okay in

47:00 - 47:03

our perceptual it's the same as relative

47:03 - 47:05

but

47:03 - 47:07

solving the clipping effect in the dark

47:05 - 47:10

areas so we take

47:07 - 47:13

the best of both okay and create a

47:10 - 47:15

new one a new perceptual uh in which

47:13 - 47:16

uh will work with the best of both

47:15 - 47:19

options okay

47:16 - 47:21

that's why neostampa eight and nine

47:19 - 47:23

works with the perceptual rendering

47:21 - 47:27

intent it's not the usual

47:23 - 47:31

it's a modified bias rendering intent

47:27 - 47:33

that gives the best of each one okay

47:31 - 47:35

and this is how it looks at traditional

47:33 - 47:38

perceptual see that

47:35 - 47:38

if we check the the grayscale gradient

47:38 - 47:40

it

47:38 - 47:42

looks perfect there are no jumps there

47:40 - 47:44

are no clipping

47:42 - 47:45

okay also in the gradients down of it

47:44 - 47:48

but it's true that

47:45 - 47:49

maybe if we check all the plain colors

47:48 - 47:51

next to it

47:49 - 47:53

maybe we could find that in relative

47:51 - 47:56

some of them

47:53 - 47:56

may look a little bit better okay but

47:56 - 48:01

still

47:56 - 48:03

as i said it's a different possibility

48:01 - 48:03

okay

48:05 - 48:09

all of this if you want you can make the

48:07 - 48:11

test you know how to do it now

48:09 - 48:13

so you can just go to photoshop take an

48:11 - 48:14

image from yours and try all the

48:13 - 48:16

rendering intents

48:14 - 48:18

and see the differences between all of

48:16 - 48:20

them finally this is the

48:18 - 48:22

the purpose of this of this chat that

48:20 - 48:24

you have all the tools

48:22 - 48:26

and for each image you can decide

48:24 - 48:29

because finally it's not about using

48:26 - 48:30

one or the other it's about using the

48:29 - 48:34

rendering intent the best suits

48:30 - 48:37

for that for that job so not just taking

48:34 - 48:37

the one by default but now you have the

48:37 - 48:40

tools

48:37 - 48:41

to decide by yourself for one image

48:40 - 48:44

which is the best

48:41 - 48:44

rendering intent that you can use for

48:44 - 48:49

that

48:44 - 48:52

purpose okay so finally

48:49 - 48:54

uh as a conclusion as a conclusion um

48:52 - 48:55

i wanted to just make a summary of the

48:54 - 48:58

of the key points

48:55 - 48:59

that that we talked the during this

48:58 - 49:02

webinar okay

48:59 - 49:03

first of all it is very important to

49:02 - 49:06

always have

49:03 - 49:08

in an image a profile think that if you

49:06 - 49:09

don't know which profile it's embedded

49:08 - 49:10

in the image

49:09 - 49:12

you don't know in which space you're

49:10 - 49:14

working you can use

49:12 - 49:16

any profile but at least know which

49:14 - 49:19

profile is inside it

49:16 - 49:20

okay this is the most important as an

49:19 - 49:22

option for us

49:20 - 49:25

the the rgb workflow is the best color

49:22 - 49:27

space for a textile workflow

49:25 - 49:29

as we said imagine that you have more

49:27 - 49:31

than four colors in a

49:29 - 49:32

in our printer environment or we have

49:31 - 49:35

multiple printers

49:32 - 49:35

and one with four colors five six uh it

49:35 - 49:38

could be

49:35 - 49:40

we don't only we will not only have one

49:38 - 49:42

machine but we could have three

49:40 - 49:43

with different ink sets and this would

49:42 - 49:46

make very hard

49:43 - 49:46

to work in cmyk depending on the amount

49:46 - 49:49

of things

49:46 - 49:50

when we talk about rgb as i said we

49:49 - 49:52

don't focus

49:50 - 49:55

on the inks of the device we only focus

49:52 - 49:59

on color so it's a very nice

49:55 - 50:01

opportunity to use the rgb

49:59 - 50:02

also in order to maintain the color

50:01 - 50:04

correspondence

50:02 - 50:06

after the profile conversion we use

50:04 - 50:08

convert to profile not a sign

50:06 - 50:10

so when we convert we try to keep the

50:08 - 50:12

colors the best possible

50:10 - 50:14

and selecting a rendering intent and

50:12 - 50:16

depending on what we

50:14 - 50:18

in which one we use can really change

50:16 - 50:21

the color output

50:18 - 50:24

so it is our decision to choose the

50:21 - 50:26

intent that suits best for that uh for

50:24 - 50:28

that job we're going to do

50:26 - 50:30

and finally i wanted really to remark

50:28 - 50:33

that the photoshop option proof

50:30 - 50:35

is really great to make the simulation

50:33 - 50:36

of the white on screen so everything

50:35 - 50:40

will look better

50:36 - 50:42

and remember as i explained that making

50:40 - 50:44

the combination of first convert and

50:42 - 50:46

later proof

50:44 - 50:47

it really gives the best combination

50:46 - 50:51

possible

50:47 - 50:53

inside photoshop because we will use

50:51 - 50:55

we will really change the profile by

50:53 - 50:56

converting and also using the color

50:55 - 50:58

picker

50:56 - 51:00

of our printer and finally with the

50:58 - 51:03

proof after that

51:00 - 51:06

we will have also the best simulation

51:03 - 51:06

possible on screen

51:06 - 51:13

and well uh i think

51:10 - 51:16

i arrived to the end of of this session

51:13 - 51:19

okay uh as always uh

51:16 - 51:20

we remain available here you have uh the

51:19 - 51:24

context of

51:20 - 51:25

me and luca for any question that you

51:24 - 51:28

may have

51:25 - 51:32

in a future okay as we said

51:28 - 51:36

this was a very generic color management

51:32 - 51:36

usage in photoshop maybe some other day

51:36 - 51:38

we can

51:36 - 51:40

talk also how to apply this in our tools

51:38 - 51:43

into our rip or into

51:40 - 51:46

into our um

51:43 - 51:47

tools for photoshop neotextile or our

51:46 - 51:49

ribnews tamper

51:47 - 51:51

but in this case i wanted to make a

51:49 - 51:54

generic introduction

51:51 - 51:56

i really hope you liked it and that you

51:54 - 52:00

learned something from me

51:56 - 52:03

and probably as luca said

52:00 - 52:06

we can now we will try to

52:03 - 52:10

stop sharing this the screen

52:06 - 52:11

and let's see if we can answer some

52:10 - 52:14

questions

52:11 - 52:18

yeah well hi luca hi i'm back

52:14 - 52:20

back to you that's my face back again

52:18 - 52:21

thank you so much for the presentation

52:20 - 52:23

um

52:21 - 52:25

and let's try to answer a couple of

52:23 - 52:26

questions maybe we don't have much time

52:25 - 52:28

but

52:26 - 52:30

i'm looking at the q a there there were

52:28 - 52:32

a couple of questions that maybe

52:30 - 52:33

i will i will ask the question to you

52:32 - 52:36

like if i was one of the

52:33 - 52:37

attendants one of the questions that i

52:36 - 52:41

that i see here

52:37 - 52:41

a couple of people were asking

52:42 - 52:48

which is the uh color mode that you'd be

52:46 - 52:49

would use in in photoshop to prepare the

52:48 - 52:52

image

52:49 - 52:53

for printing they're asking uh would it

52:52 - 52:57

be rgb

52:53 - 53:00

or cmik let's say will you work

52:57 - 53:00

in an rgb space in photoshop or will you

53:00 - 53:04

use

53:00 - 53:07

cmyk well as i explained

53:04 - 53:11

finally both are good options but but

53:07 - 53:12

because each one it's focused in as we

53:11 - 53:15

said in two different

53:12 - 53:18

ways of working cmyk focus on

53:15 - 53:19

inks of the printer and rgb focus on the

53:18 - 53:22

color

53:19 - 53:24

for us the best option is rgb because as

53:22 - 53:26

we explained

53:24 - 53:27

if we have a machine with more than four

53:26 - 53:29

color or multiple machines

53:27 - 53:30

it's much easier to focus on color and

53:29 - 53:34

not to focus on the

53:30 - 53:35

and the final output so in textile and

53:34 - 53:38

also in

53:35 - 53:40

all i think that probably in all

53:38 - 53:42

kind of printing not only with textile

53:40 - 53:45

uh rgb should be the

53:42 - 53:48

the best option great and

53:45 - 53:49

another question is i see here that it's

53:48 - 53:51

it's interesting for the

53:49 - 53:53

person that are already working with neo

53:51 - 53:56

stampa or with a rip

53:53 - 54:00

software in general they are asking

53:56 - 54:03

um is it better or what is the

54:00 - 54:06

suggested workflow would be to convert

54:03 - 54:09

the image to profile in photoshop

54:06 - 54:11

or you can do the conversion uh in in

54:09 - 54:14

the rip software or maybe both

54:11 - 54:17

what what is the the the usual workflow

54:14 - 54:19

so uh think that it's true that

54:17 - 54:22

neostampa will do it for you

54:19 - 54:24

so anything that you do in photoshop

54:22 - 54:26

if you don't make the change or you

54:24 - 54:28

don't convert to profile stamp will do

54:26 - 54:31

it automatically for you

54:28 - 54:32

but but it's also nice we are giving

54:31 - 54:33

this option because

54:32 - 54:35

if you do the conversion in photoshop

54:33 - 54:38

you will be able as we said

54:35 - 54:39

to work with all the with the device

54:38 - 54:42

colors

54:39 - 54:43

okay in your in your color palette and

54:42 - 54:46

also to see that ones

54:43 - 54:47

on screen so if you keep working with a

54:46 - 54:49

generic profile

54:47 - 54:50

all of that even if the result will be

54:49 - 54:52

the same because your stamp

54:50 - 54:54

will also make the conversion for you

54:52 - 54:57

automatically

54:54 - 54:59

you uh will be working with on on screen

54:57 - 55:00

in photoshop with colors that really

54:59 - 55:02

doesn't exist

55:00 - 55:04

that's the main advantage of doing that

55:02 - 55:06

in photoshop also

55:04 - 55:08

great one last point that i would like

55:06 - 55:11

to clarify here

55:08 - 55:11

um somebody's asking why when we didn't

55:11 - 55:15

talk about

55:11 - 55:15

illustrator um at the beginning jar said

55:15 - 55:18

that

55:15 - 55:19

um basically photoshop and illustrator

55:18 - 55:21

are the

55:19 - 55:22

two designs platform most used in the

55:21 - 55:25

market

55:22 - 55:26

the difference is that photoshop is

55:25 - 55:29

pixel based

55:26 - 55:30

illustrator is vector-based uh so

55:29 - 55:32

depending on what you

55:30 - 55:34

what you want to do if you wanna do

55:32 - 55:36

logos for example if you

55:34 - 55:37

if you have geometric designs and you

55:36 - 55:41

want to use vector then

55:37 - 55:43

you're gonna go for for illustrator uh

55:41 - 55:45

on the other on the other way you would

55:43 - 55:48

use photoshop if you are creating

55:45 - 55:49

art like i don't know artworks uh

55:48 - 55:52

aquarello

55:49 - 55:54

and uh typical textile design so

55:52 - 55:56

according to to our experience we will

55:54 - 55:56

say the the majority of our customers

55:56 - 55:59

use

55:56 - 56:01

uh um photoshop and our solutions are

55:59 - 56:03

based in photoshop at the moment we do

56:01 - 56:07

not have a solution

56:03 - 56:09

for uh illustrator let's say to um

56:07 - 56:11

we also have a set of plugins that are

56:09 - 56:14

connected to photoshop so we

56:11 - 56:16

work mainly on photoshop but it doesn't

56:14 - 56:18

mean that

56:16 - 56:19

the companies are not working with

56:18 - 56:21

illustrator you will find also a lot of

56:19 - 56:23

illustrator in the market

56:21 - 56:24

uh you will find photoshop and you will

56:23 - 56:27

find illustrator

56:24 - 56:28

uh gerard and what in in general we

56:27 - 56:31

decided to

56:28 - 56:33

have a solution for photoshop so this is

56:31 - 56:36

why the presentation was mainly

56:33 - 56:38

focused on on photoshop and not on

56:36 - 56:40

illustrator

56:38 - 56:42

just a small note i don't know if you

56:40 - 56:45

want to add something gerard

56:42 - 56:46

no it's fine it's true that uh i said

56:45 - 56:48

there are

56:46 - 56:49

there are many platforms uh used for

56:48 - 56:52

design

56:49 - 56:53

uh we focused a set in photoshop because

56:52 - 56:56

uh that points

56:53 - 56:58

okay um but finally i know that uh

56:56 - 56:58

illustrator is also a nice tool and

56:58 - 57:02

there are

56:58 - 57:03

lots of different ones also okay finally

57:02 - 57:05

we focus in

57:03 - 57:06

in this one because uh kind of design

57:05 - 57:08

for

57:06 - 57:10

usually comes come from that and as he

57:08 - 57:11

said most of our customers works with

57:10 - 57:14

that

57:11 - 57:14

so we focused on this one maybe maybe we

57:14 - 57:17

could

57:14 - 57:19

uh explain a little bit of workflow from

57:17 - 57:21

illustrator on another day but in this

57:19 - 57:23

case we focused on this one

57:21 - 57:25

well uh i see that it's it's very nice

57:23 - 57:28

so we have a lot of questions in the q a

57:25 - 57:30

panel so maybe we can set up a q a

57:28 - 57:32

session another day because now we are

57:30 - 57:34

running out out of time and the purpose

57:32 - 57:37

of the day was not to

57:34 - 57:41

to to really fill in the q a but was to

57:37 - 57:43

to present you a few concepts so

57:41 - 57:44

we will stop here again thank you so

57:43 - 57:45

much gerard for the presentation was

57:44 - 57:47

very nice

57:45 - 57:49

at least for me i learned something so i

57:47 - 57:52

hope that also

57:49 - 57:55

the others can

57:52 - 57:56

take the most out of it so thank you so

57:55 - 57:58

much for your time

57:56 - 58:00

uh i think we will create another q a

57:58 - 58:01

session really people are getting crazy

58:00 - 58:03

here so

58:01 - 58:04

we will collect all the questions and uh

58:03 - 58:07

try to

58:04 - 58:10

select the the most interesting ones and

58:07 - 58:11

and create another session another day

58:10 - 58:13

okay

58:11 - 58:17

uh do you have something more to add or

58:13 - 58:19

we can go grab a cup of coffee and

58:17 - 58:22

say hello to everybody you're asking to

58:19 - 58:25

me it's it's fine

58:22 - 58:27

it's completely fine uh really thanks a

58:25 - 58:28

lot thanks thanks a lot to everyone for

58:27 - 58:31

the assistance

58:28 - 58:32

uh more than 100 people i was getting

58:31 - 58:35

nervous but

58:32 - 58:36

i get i did the best of me so thanks a

58:35 - 58:39

lot

58:36 - 58:41

and we will see again in short uh

58:39 - 58:42

starting this friday i hope all of you

58:41 - 58:45

assist again

58:42 - 58:47

okay yeah guys don't forget to sign up

58:45 - 58:48

for our friday webinar you can find the

58:47 - 58:51

link to

58:48 - 58:53

sign up on our website go to

58:51 - 58:55

www.init.com and

58:53 - 58:57

with a simple click you can say now it's

58:55 - 58:59

completely free

58:57 - 59:01

totally free for everybody and today was

58:59 - 59:03

very interesting on friday i hope it

59:01 - 59:05

will be even better so

59:03 - 59:08

see you all on friday and have a good

59:05 - 59:08

day stay safe

59:16 - 59:21

bye

59:19 - 59:21

you

Mastering Color Management in Photoshop

In this comprehensive webinar, the presenter dives deep into the world of color management in Photoshop. Key topics covered include understanding ICC profiles, rendering intents, and effective image management techniques. The focus is on using the RGB color mode as it offers more flexibility and better color accuracy, especially in textile printing workflows. The webinar emphasizes the importance of choosing the right rendering intent to achieve the desired color results.

Exploring Color Profiles and Rendering Intents in Photoshop

Gerard, the expert presenter, breaks down the significance of color profiles in Photoshop. He explains how ICC profiles characterize color input and output devices or color spaces, showcasing the importance of maintaining color accuracy. Drawing a contrast between RGB and CMYK color modes, Gerard highlights why RGB is the preferred choice for its focus on color rather than inks.

Choosing the Right Rendering Intent

Rendering intents play a crucial role in color conversion. Four main rendering intents—absolute, saturation, relative, and perceptual—are discussed. Gerard elucidates how each intent influences color representation and suggests that the perceptual rendering intent may be a modified, optimal choice for textile printing workflows, balancing color accuracy and gradient preservation.

Optimizing Workflow in Photoshop

Gerard emphasizes the need to always embed a color profile in images for a consistent workflow. He recommends converting to the desired color profile within Photoshop to ensure accurate color representation, with the proof setup feature enabling a more realistic simulation on screen. By understanding and choosing the right rendering intent, users can fine-tune color management for optimal results.

Conclusion

Mastering color management in Photoshop is crucial for achieving accurate and vibrant results in digital printing workflows. By leveraging the insights shared in this webinar, users can navigate color profiles, rendering intents, and conversion techniques more effectively. Gerard's thorough exploration of these key concepts empowers users to make informed decisions and elevate their design outputs.

In conclusion, understanding color management in Photoshop is a fundamental aspect of producing high-quality prints. With the right knowledge and tools at your disposal, you can create stunning visuals that accurately reflect your artistic vision. As Gerard wraps up the webinar, attendees are encouraged to delve deeper into the world of color management, armed with newfound insights and expertise. It's time to unleash your creativity and make your designs stand out with impeccable color precision in Photoshop.