00:00 - 00:04

three of my very favorite things are un

00:02 - 00:08

sampling Regional prompting and

00:04 - 00:10

perturbed attention guidance amazingly

00:08 - 00:13

thanks to recent updates in the flux

00:10 - 00:16

depos repo for comy UI we get all three

00:13 - 00:18

at once in my earlier videos we've

00:16 - 00:21

already seen the previous rectified flow

00:18 - 00:25

inversion type of amping but there's a

00:21 - 00:28

new kid on the Block in the form of RF

00:25 - 00:30

edit there it is RF solver edit Regional

00:28 - 00:33

prompting allows you to use area

00:30 - 00:36

specific prompting for extra fun in

00:33 - 00:38

their example they've got a UFO and then

00:36 - 00:40

on the left they got some snow and ice

00:38 - 00:43

and stuff and over on the right lots of

00:40 - 00:46

fire so nicely contrasting there but of

00:43 - 00:48

course you could mix other areas maybe

00:46 - 00:51

top and bottom for a head and body

00:48 - 00:53

combination or whatever type of masking

00:51 - 00:56

your heart desires let your imagination

00:53 - 00:58

just consider all those options for a

00:56 - 01:01

moment done great because there's even

00:58 - 01:03

more remember the perturbed attention

01:01 - 01:06

guidance for stable diffusion and wish

01:03 - 01:08

you had that in flux well now you do and

01:06 - 01:10

it seems to work just fine and dandy if

01:08 - 01:12

you're not sure what all those long

01:10 - 01:14

words mean they've added pictures to

01:12 - 01:16

help clear the brain fog away there we

01:14 - 01:20

can see all the lovely details with the

01:16 - 01:23

vanilla the p and the seg images all of

01:20 - 01:25

this you can do at home for free on your

01:23 - 01:28

own computer ideally something with an

01:25 - 01:31

Nvidia card for the best compatibility

01:28 - 01:33

you'll need Comfy your installed and the

01:31 - 01:36

flux depos nodes can be installed using

01:33 - 01:39

comfy UI manager I will be using other

01:36 - 01:42

custom nodes too so be sure to check the

01:39 - 01:44

badges shown on each node to see where

01:42 - 01:47

they come from with a little fox icon

01:44 - 01:49

indicating it's built in to comy UI if

01:47 - 01:51

you are a comy UI beginner I'd suggest

01:49 - 01:54

starting out with the basics first with

01:51 - 01:57

the links in the video description okay

01:54 - 02:00

then let's dive into the first workflow

01:57 - 02:02

which is for RF edit I've made a few few

02:00 - 02:04

minor changes to their example just

02:02 - 02:08

because I love colors and slapping clip

02:04 - 02:10

onto the CPU saves a bunch of vram I'm

02:08 - 02:12

also starting off with adding a hyper

02:10 - 02:14

Laura because that's how I roll plus I

02:12 - 02:17

wanted to see if it would still work

02:14 - 02:19

with a low step count to first of all it

02:17 - 02:21

needs to make some noise and for this

02:19 - 02:23

part you don't need a prompt then a

02:21 - 02:26

massive eight steps here with the

02:23 - 02:29

re-edit forward sampler and there we go

02:26 - 02:31

it's created some noise once we've got

02:29 - 02:33

our noise it's time to prompt for the

02:31 - 02:36

changes and in this case I'm looking to

02:33 - 02:39

make a guy out of colorful patterns

02:36 - 02:42

hopefully something like the input image

02:39 - 02:46

now the RF edit reverse sampler has a

02:42 - 02:49

setting for inject steps with more steps

02:46 - 02:51

making the result closer to the original

02:49 - 02:53

image if you want to make fairly drastic

02:51 - 02:56

changes to something such as change the

02:53 - 02:59

entire style then lowering those

02:56 - 03:01

injected steps can help in this case I'm

02:59 - 03:04

using hyper so two steps is actually

03:01 - 03:06

quite a lot given the total number is

03:04 - 03:08

just eight what does it come out like

03:06 - 03:10

then does it work with turbo and stuff

03:08 - 03:12

let's scroll over and have a look well I

03:10 - 03:14

think it's turned out nicely you can

03:12 - 03:17

certainly get the sense of the original

03:14 - 03:20

but it's made all that artistic stuff

03:17 - 03:22

exactly how I wanted sweet one thing to

03:20 - 03:24

bear in mind though is that

03:22 - 03:26

unfortunately this sampler runs at half

03:24 - 03:29

the speed you're probably used to in my

03:26 - 03:32

case it was 2.6 seconds per iteration

03:29 - 03:34

instead of the usual 1.3 if you're used

03:32 - 03:37

to using a negative prompt with flux

03:34 - 03:40

then it's about that same sort of speed

03:37 - 03:43

I guess with great power comes uh longer

03:40 - 03:45

generation times anyway no lwas this

03:43 - 03:48

time and now I want to turn my dude here

03:45 - 03:50

into a more anime art style image first

03:48 - 03:53

of all we generate the noise I've got 20

03:50 - 03:55

steps there now I've got the prompt and

03:53 - 03:57

anime art style illustration of a happy

03:55 - 03:58

nerdy bearded hipster dude wearing a

03:57 - 04:01

willly hat who was sitting on a round

03:58 - 04:03

table next to him is a small camera this

04:01 - 04:06

time I'm injecting four steps basic

04:03 - 04:08

scheduler simple 20 steps total and

04:06 - 04:10

there we go once again we can compare

04:08 - 04:12

the images so there's the input image

04:10 - 04:14

and the final result I think that's

04:12 - 04:16

that's very good indeed you can also

04:14 - 04:19

make more subtle edits this time I've

04:16 - 04:22

got my shocked rodent going through

04:19 - 04:24

making the noise as normal and for my

04:22 - 04:26

prompt I'm going with something very

04:24 - 04:29

similar to the actual image only I'm

04:26 - 04:31

changing the portraits and his clothing

04:29 - 04:34

with four or injection steps that should

04:31 - 04:37

give us a decent amount of change and

04:34 - 04:38

there he is all right very nice indeed

04:37 - 04:40

we've got the portraits in the

04:38 - 04:43

background which are now of rodents

04:40 - 04:46

rather than these other posters and he's

04:43 - 04:48

wearing a jacket which is very handy cuz

04:46 - 04:50

I've sort of got this weird tail here

04:48 - 04:53

which isn't really where Tails should be

04:50 - 04:57

so that's that's nicely repaired that

04:53 - 04:59

into the jacket very cool being RF edit

04:57 - 05:01

even if you make changes to your prompt

04:59 - 05:03

you can still get some reasonably

05:01 - 05:06

similar outputs first up here is the

05:03 - 05:07

prompt we just saw the one with a jacket

05:06 - 05:10

and here I'm changing it to a red and

05:07 - 05:13

black squared jacket then he's got

05:10 - 05:15

Hawaiian shirt and a cane and finally

05:13 - 05:17

down the bottom I'm changing the shift

05:15 - 05:20

values a bit to see how much things

05:17 - 05:22

alter okay let's zoom in see what's

05:20 - 05:24

going on here so same prompt as the

05:22 - 05:27

first one apart from he's got this red

05:24 - 05:30

and black squared patented Lumberjack

05:27 - 05:32

shirt on we can zoom in on these IM have

05:30 - 05:35

a compare so now I've mentioned the fur

05:32 - 05:37

he's got his shirt open once again that

05:35 - 05:40

sort of tail has been resolved now the

05:37 - 05:43

picture is similar but we've got a sun

05:40 - 05:46

up there whereas in this one it was sort

05:43 - 05:49

of like a weird TV areal so if we just

05:46 - 05:51

have a look at those two together we got

05:49 - 05:53

that one see the newspaper's quite

05:51 - 05:55

similar that's quite similar the picture

05:53 - 05:59

the other thing has changed anyway so if

05:55 - 06:01

we give him the cane and Hawaiian shirt

05:59 - 06:04

once again we've got other elements have

06:01 - 06:06

changed slightly but that picture is

06:04 - 06:09

fairly similar fairly similar the

06:06 - 06:10

newspaper little bit different little

06:09 - 06:13

bit different he's also got three toes

06:10 - 06:15

and four toes in there there we go and

06:13 - 06:17

here he is with the max shift so this

06:15 - 06:18

one I've changed the max shift value up

06:17 - 06:21

to

06:18 - 06:23

1.75 allowing the image to change even

06:21 - 06:26

more and of course his arm has gone way

06:23 - 06:29

out over here instead but it's still a

06:26 - 06:31

very good image so there we go RF edit

06:29 - 06:33

if you want to make edits to an image

06:31 - 06:35

all sorts of different things you can do

06:33 - 06:38

from the style or indeed changing

06:35 - 06:41

objects and things in your original

06:38 - 06:44

picture on to the regional prompting

06:41 - 06:46

then now just a note for this to work

06:44 - 06:49

you will have to start comfy UI without

06:46 - 06:53

X forers enabled you can do that by

06:49 - 06:56

adding the D- disabled DX forers option

06:53 - 06:58

when you start comfy UI normally you'd

06:56 - 07:00

just do python main.py but here I've

06:58 - 07:03

added the option minus minus disable

07:00 - 07:06

minus X forers if you do try to use x

07:03 - 07:09

forers then you'll go out of mana and

07:06 - 07:11

none of your healing spells will work oh

07:09 - 07:13

o doesn't mean out of Mana okay in in

07:11 - 07:17

this case you'll get an O message which

07:13 - 07:19

is still very bad taking a look at the

07:17 - 07:20

workflow once again I've added some

07:19 - 07:23

pretty colors but you should be able to

07:20 - 07:26

see at a glance what is going on here

07:23 - 07:29

the three masks at the top show the

07:26 - 07:31

three regions for the final image now

07:29 - 07:34

zooming in a bit here we can see those

07:31 - 07:37

masks are created by KJ nodes create

07:34 - 07:40

shape mask if you wanted to you could

07:37 - 07:42

draw your own mask or load any existing

07:40 - 07:45

ones you have this is just a way to

07:42 - 07:47

create one next up we've got the prompts

07:45 - 07:50

so there I've got a UFO the winter scene

07:47 - 07:53

and the fiery Forest then we've got

07:50 - 07:55

these Daisy chained create flux Regional

07:53 - 07:57

conditioning nodes so there we've got

07:55 - 07:59

the one the two and the three and

07:57 - 08:02

zooming in down here they finally up

07:59 - 08:04

with apply flux Regional conditioning

08:02 - 08:07

down here in the sampling it's a fairly

08:04 - 08:09

basic prompter photo with some cinematic

08:07 - 08:11

style and there we've got our UFO we got

08:09 - 08:13

the snow and we've got the fire as

08:11 - 08:16

mentioned in the right up four Regional

08:13 - 08:18

conditioning you can use Redux as well

08:16 - 08:21

and the node I'm using this time is from

08:18 - 08:24

Advanced Redux control the cool thing

08:21 - 08:27

about this one being you can use masks

08:24 - 08:29

there we go masked conditioning images

08:27 - 08:32

like you can see just a portion of the

08:29 - 08:34

input image has been selected and so the

08:32 - 08:37

pattern from there you can use on the

08:34 - 08:40

guy's shirt in your generation very nice

08:37 - 08:42

for this example of regional prompting

08:40 - 08:45

then I've simplified it down to just two

08:42 - 08:49

regions left and right but I've also

08:45 - 08:51

added that Redux Advanced node there no

08:49 - 08:53

masks as yet but I will look at that in

08:51 - 08:56

a moment for now it's just the full

08:53 - 08:59

image on the left and the full image on

08:56 - 09:01

the right there are two strength options

08:59 - 09:04

for the the node downsampling factor and

09:01 - 09:05

weight the weight is like the

09:04 - 09:08

conditioning average option I showed in

09:05 - 09:10

my previous video with the down sampling

09:08 - 09:13

Factor being another way of doing much

09:10 - 09:15

the same thing only more betterer the

09:13 - 09:18

higher the down sampling Factor the

09:15 - 09:21

weaker the impact will be with nine

09:18 - 09:22

being almost no impact at all in this

09:21 - 09:25

case though I've got them both on

09:22 - 09:28

maximum but I've just dropped the weight

09:25 - 09:30

a little bit on the first node you'll

09:28 - 09:32

probably also have noticed that to start

09:30 - 09:34

with I'm not using any prompts with all

09:32 - 09:36

of them being empty I think the

09:34 - 09:39

resulting image is rather good and

09:36 - 09:41

personally I could sit here all day

09:39 - 09:44

making half and half face images I'll

09:41 - 09:46

show you P again in a moment but it's

09:44 - 09:48

worth noting here that it does seem to

09:46 - 09:52

work nicely in this scenario it's the

09:48 - 09:54

node down here apply flux p a attention

09:52 - 09:57

I think it helps to make the two Styles

09:54 - 10:00

a bit more distinct with mid-range down

09:57 - 10:02

sampling factors two and three in this

10:00 - 10:05

case things get a bit more freedom

10:02 - 10:07

though it can be sort of a balancing act

10:05 - 10:10

to get the strength right for the exact

10:07 - 10:12

result you like of course it doesn't

10:10 - 10:14

have to be left and right like in this

10:12 - 10:16

example I've gone for top and bottom

10:14 - 10:19

instead this time I also have a main

10:16 - 10:21

prompt where I'm asking for a cinematic

10:19 - 10:24

style and a cybernetic woman with the

10:21 - 10:27

downsampling factors there of three and

10:24 - 10:29

two that does allow the prompt to work a

10:27 - 10:32

little bit otherwise it wouldn't be able

10:29 - 10:35

to manage as mentioned you can use masks

10:32 - 10:38

with the advanced Redux control node as

10:35 - 10:41

well now if you're using a mask don't

10:38 - 10:43

forget to connect that mask in and if

10:41 - 10:46

you're not using a mask don't forget to

10:43 - 10:49

disconnect it now here I'm slightly lazy

10:46 - 10:51

and I'm using a simple mask by text node

10:49 - 10:53

so down here I'm saying I want to

10:51 - 10:55

identify the clothing I don't want the

10:53 - 10:57

background Precision Point 43 because

10:55 - 10:59

why not and there you go essentially

10:57 - 11:02

that does the masking for

10:59 - 11:05

rather than me having to rightclick open

11:02 - 11:07

in mask editor do all the things there

11:05 - 11:10

save to node so yeah just a a quick and

11:07 - 11:13

easy way to do a mask for this example

11:10 - 11:16

all right let's get back to it now it's

11:13 - 11:18

also worth noting when you do Ed a

11:16 - 11:21

masked area you'll also be lowering the

11:18 - 11:24

strength of that Redux Advanced node a

11:21 - 11:26

little bit so you may have to adjust

11:24 - 11:28

things accordingly now here you should

11:26 - 11:30

be able to see that despite my prompt

11:28 - 11:33

being the same as last time with a

11:30 - 11:36

downsampling factor there of one that is

11:33 - 11:39

essentially overriding everything else

11:36 - 11:41

with regards to style still it did make

11:39 - 11:43

a very cool image there it's got that

11:41 - 11:45

head it's got the drawing style added

11:43 - 11:48

the jacket it certainly got the the

11:45 - 11:51

vshape on there all right not bad if you

11:48 - 11:54

do want things to change as mentioned a

11:51 - 11:55

downsampling factor of about three is

11:54 - 11:58

average and that's what I'm using for

11:55 - 12:00

both areas in this example same prompt

11:58 - 12:03

again and this time it works and we're

12:00 - 12:05

back to a more photographic style image

12:03 - 12:08

which retains the general features of

12:05 - 12:10

both the images I've input we had a

12:08 - 12:13

quick look at it a moment ago but here

12:10 - 12:17

are p a perturbed detention guidance and

12:13 - 12:19

seeg smoothed energy guidance in action

12:17 - 12:22

using a really basic

12:19 - 12:24

workflow I've got eight-step hyperflux

12:22 - 12:27

because why not and for the prompt I

12:24 - 12:29

want a weird sort of spider cat with one

12:27 - 12:31

red eye and one blue eye the back ground

12:29 - 12:33

should be an ancient castle and the

12:31 - 12:35

style photographic all right we've had a

12:33 - 12:36

quick look at them already we've got the

12:35 - 12:40

first one up here which is just your

12:36 - 12:43

generic standard flux Generation all

12:40 - 12:46

right not not a bad spider cat it's okay

12:43 - 12:48

but what can we do with pag and seg well

12:46 - 12:50

this is what we can do with pag and seg

12:48 - 12:53

so pag is my personal favorite and I

12:50 - 12:55

think it adds a lot more detail starts

12:53 - 12:57

to follow the prompt a little bit better

12:55 - 13:00

notice how we've got the two different

12:57 - 13:02

colored eyes there now with seg I

13:00 - 13:04

couldn't quite get it to add as much

13:02 - 13:06

detail you see specifically on the

13:04 - 13:08

ground there but it is following the

13:06 - 13:11

prompt a little bit better because it's

13:08 - 13:13

got the two different colored eyes

13:11 - 13:16

whereas the standard one doesn't so not

13:13 - 13:19

entirely sure about seg myself here I've

13:16 - 13:22

changed the scale to four and the blur

13:19 - 13:24

to nine the lower you put the blur the

13:22 - 13:26

more like the original image it looks

13:24 - 13:28

like so if I put that all the way down

13:26 - 13:31

to blur one that's probably almost going

13:28 - 13:33

to be identical now with the pag the

13:31 - 13:35

perturbed detention guidance again I've

13:33 - 13:38

changed the scale here because I found

13:35 - 13:40

that at three it was burning slightly

13:38 - 13:44

all those colors were getting a bit so

13:40 - 13:46

scale 1.75 in this case seemed well a

13:44 - 13:48

lot better there that one's finished so

13:46 - 13:51

now we haven't got the two different

13:48 - 13:54

colored eyes and it is a little bit more

13:51 - 13:55

similar to the original image and yes

13:54 - 13:58

even if you're using other ways to

13:55 - 14:00

generate extra details slapping a pack

13:58 - 14:03

node in there can help follow that

14:00 - 14:05

prompt just a little bit even with low

14:03 - 14:07

values of course these are just a few

14:05 - 14:09

examples of what you can do with these

14:07 - 14:11

flux toos nodes and I'd love to hear

14:09 - 14:13

about all the ideas you come up with

14:11 - 14:15

down in the comments section rodent's

14:13 - 14:18

out for now and do have an incredible

14:15 - 14:21

amount of fun o nerdy

14:18 - 14:24

rodent he really makes my

14:21 - 14:30

day showing us

14:24 - 14:30

AI in a really British way

Embracing the Power of Flux Tools: Regional Prompting, Perturbed Attention Guidance, and More

In the ever-evolving world of AI-powered creativity, the latest updates in the flux depos repo for comfy UI have brought three exciting features to the forefront: Regional prompting, RF editing, and perturbed attention guidance. These tools open up a whole new realm of possibilities for generating diverse and captivating images that reflect your imagination.

Unveiling RF Edit: Exploring the World of Colorful Transformations

Let's begin our journey with RF Edit, a powerful tool that allows you to make intricate changes to your images. By creating noise and applying colorful patterns, you can transform ordinary images into vibrant works of art. With injected steps and careful adjustments, RF Edit lets you play with different styles and create stunning visuals that pop with creativity.

Regional Prompting: Crafting Unique Combinations with Precision

Enter the realm of regional prompting, where you can segment your images into distinct regions and apply customized prompts to each area. By using masks and conditioning nodes, you can bring specific elements to life while maintaining a cohesive overall look. Whether you're blending two styles or creating a thematic contrast, regional prompting offers endless possibilities for artistic expression.

Perturbed Attention Guidance: Elevating Detail and Style

Delve into the realm of perturbed attention guidance and smoothed energy guidance to enhance the details and style of your images. With subtle adjustments to scale and blur settings, you can fine-tune the output to align with your creative vision. These tools add depth and richness to your creations, elevating them to new heights of visual appeal.

Embracing Creativity with Flux Tools: A Fusion of Art and Technology

As you explore the diverse features of flux tools, from RF editing to regional prompting and perturbed attention guidance, remember that the only limit to your creativity is your imagination. Experiment with different settings, mix and match prompts, and embrace the unexpected outcomes that arise from the fusion of art and technology. The world of AI-assisted creativity is yours to explore and conquer.

Unleash your creativity, experiment fearlessly, and let the power of flux tools propel your artistic endeavors to new heights. The possibilities are endless, and the results are bound to be nothing short of breathtaking. Let your imagination soar, and watch as AI transforms your ideas into mesmerizing visual masterpieces.

In the realm of flux tools, the only constant is change, and with each update, new horizons of creativity unfold. Embrace the future of AI-generated art, and embark on a journey filled with innovation, inspiration, and limitless potential. Your next masterpiece awaits – are you ready to bring it to life?