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I was lucky enough to ask the creator of
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the Kingdom series um about his number
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one piece of advice for people like you
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dreaming of making indie games and by
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the way he sold over a million copies in
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total of his indie games so I was all
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ears um basically what he said was
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Strangely I don't know relieving to me
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um I think this is going to help quell
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some fears for you as well um as you
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continue on your indie game Journey in
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2025 so uh let's jump into the
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conversation like so there's one like in
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general advice is always hard but there
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is one thing that I am fairly convinced
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of that I feel like confident saying
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like Okay like simple like keeping that
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mind if you if you build a game by
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yourself if you have the skills at all
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even remotely to build a game by
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yourself doing that is so cheap in a way
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that makes the risk so low that I think
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sticking with that is often smart you
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know if you see somebody building
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something and the question is like
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should I take it bigger should I accept
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money from a publisher and hire five
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people then you you have to think like
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is there a way where I could just build
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this thing by myself and release that
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and I think then usually that I that
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would be my advice to take that
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Avenue because then your risk is low
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you're making something extremely
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personal there's no saying that that the
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risk reward ratio goes up as you accept
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more money from a publisher or as you
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hire people or as you invest more time
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in it you know like if you make
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something great and honest and beautiful
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months whatever that does
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you know divided by the time you invest
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in it the ratio could still be good and
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I think that would kind of be my advice
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like keep it simple and and small I mean
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that's also kind of a cliche because
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everybody says that like keep it small I
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don't know I mean this is what's funny
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is like for me I've been making games
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for half my life and keep it small is
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not something I ever told myself and it
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I don't know where like I never heard
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that and I never told myself that and so
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I'm on my third commercial game and this
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ballooned like opening levels takes like
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4 minutes in unity uh it's just and it I
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think it's going to be a good game but
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like I've been kind of living in hell
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for the last two years I was going if
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you can handle the ballooning sure what
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what is one way that is a path to
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success I think for many people is find
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something that has that spark just
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experiment learn some new skills make
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something that you find fun and then if
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you make something that has a little
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spark where you're like hey I animated
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this weird little guy and he's running
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around in a world just go with that you
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know like always keep this kind of like
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so you're saying keep the fascination
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keep the the discovery as part of dude I
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totally agree with you like I I I feel
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like I've gone through the process of
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trying to make a game
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systematically and it just doesn't work
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for me it's it has to be a discovery
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process it has to be fun it h it has to
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be like I'm having fun while I'm making
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it otherwise the game won't be fun you
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know what I mean exactly and if you give
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yourself a to-do list from the beginning
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of stuff that you have to build then
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you're going to be demotivated really
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quickly whereas if you have something
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that feels like you're playing with it
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as you're building the game like a fun
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character or a fun little mechanic just
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roll with that like that'll that'll get
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your creativity going and I think that's
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that's a recipe for Success not a
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guarantee but at least it's a it's a
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possible path you know sure sure I think
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that's a great way to look at it you're
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you're playing with it so that if you're
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not playing with your game yeah while
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you're making it yeah people won't play
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with it when it's done yeah I think
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that's a really good note to end on what
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do you think yeah definitely also feel
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yeah hey thanks for watching if you want
03:47 - 03:51
to take indie game development to the
03:49 - 03:54
next level in 2025 if that's maybe your
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New Year's resolution uh I teach all
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about building an indie game studio uh
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from scratch um whether it's you know
03:59 - 04:04
getting funding for your demo uh whether
04:02 - 04:07
it's the development side making a game
04:04 - 04:09
in unity gdau unreal 2D or 3D doesn't
04:07 - 04:11
matter take your pick or whether it's
04:09 - 04:12
hitting the steam front page or
04:11 - 04:14
marketing your game or getting streamers
04:12 - 04:16
to play your game my program covers it
04:14 - 04:18
all and it's taught by someone who's
04:16 - 04:20
actually done all of this so be sure to
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check it out below it's 50% off and
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you're also going to get my 2D art
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program and my 3D art program completely
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free but only for this New Year's sale
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event this is the same promotion I did
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for Black Friday uh figured I'd do it
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for New Year's I don't know when I'm
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going to do something this big it'll
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probably be the next Black Friday in
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2025 um so be sure to check it out below
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it's limited time and there's just 150
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seats available thanks cheers