00:00 - 00:04

in this tutorial we will create a

00:01 - 00:06

realistic documentary style AI film

00:04 - 00:09

imagining Olympus scuts as a family

00:06 - 00:12

business in corporate setup featuring

00:09 - 00:16

multiple talking consistent characters

00:12 - 00:16

first let's watch the film

00:18 - 00:34

[Music]

00:30 - 00:37

hello welcome to Olympus I'm afrodite

00:34 - 00:40

goddess of love beauty and pleasure and

00:37 - 00:44

your host for today apologies for the

00:40 - 00:46

extra security since the prous incident

00:44 - 00:49

we've doubled our security protocols you

00:46 - 00:52

might be wondering what exactly gods do

00:49 - 00:55

all up day here on Olympus well let me

00:52 - 00:57

give you the inside scoop for those who

00:55 - 01:00

don't know Olympus Corporation is

00:57 - 01:03

basically a family business and by

01:00 - 01:05

family I mean the kind of family where

01:03 - 01:08

everyone's trying to step each other in

01:05 - 01:10

the back but with a golden dagger it's

01:08 - 01:13

cute

01:10 - 01:16

really live on Olympus is quite a roller

01:13 - 01:19

coaster I mean you've got Gods and

01:16 - 01:23

Goddesses handling all sorts of things

01:19 - 01:25

supply chain lightning bolts battles art

01:23 - 01:28

but let's focus on what really matters

01:25 - 01:30

Beauty and love people think I just sit

01:28 - 01:34

around looking pretty

01:30 - 01:38

okay yes I do but it's called

01:34 - 01:40

influence let's be real for a moment the

01:38 - 01:43

real work on Olympus it's all about

01:40 - 01:47

keeping the drama in check and for that

01:43 - 01:47

we have Zeus

01:53 - 02:04

[Music]

02:06 - 02:09

we don't

02:09 - 02:15

[Music]

02:12 - 02:18

see Rodriguez

02:15 - 02:18

[Music]

02:21 - 02:46

[Music]

02:43 - 02:50

R

02:46 - 02:50

[Music]

02:55 - 03:00

aha some people say I

02:58 - 03:03

micromanage but how can can you not

03:00 - 03:04

micromanage if everyone under you needs

03:03 - 03:07

constant

03:04 - 03:10

supervision and you know I'm also a bit

03:07 - 03:13

of a people person you could say I've

03:10 - 03:20

got a lot of love to

03:13 - 03:23

[Music]

03:20 - 03:34

share hey

03:23 - 03:38

[Music]

03:34 - 03:39

see oh come on tell me more about how

03:38 - 03:47

great I

03:39 - 03:51

[Music]

03:47 - 03:55

am a CEO must keep The Mortals and the

03:51 - 03:58

competitors little scared keeps life

03:55 - 03:58

interesting

03:58 - 04:01

[Music]

04:08 - 04:16

[Music]

04:17 - 04:21

Rodriguez no

04:22 - 04:36

[Music]

04:33 - 04:36

Ed

04:36 - 04:42

Rodriguez of course it's not all

04:39 - 04:45

lightning and low we've got some real

04:42 - 04:48

brains up here too atina for instance

04:45 - 04:50

she's always strategizing

04:48 - 04:54

something probably thinking about how to

04:50 - 04:57

take over my job for example AA tries to

04:54 - 05:00

keep things productive around here yes

04:57 - 05:02

some of us have actual work to do unlike

05:00 - 05:06

some people who just flexx and flirt all

05:02 - 05:09

day she handles most of the actual work

05:06 - 05:13

strategy planning uh basically

05:09 - 05:18

everything Su thinks just happens on its

05:13 - 05:21

own and Aris Aris is like chestnuts his

05:18 - 05:24

outer layer always looks tough and angry

05:21 - 05:27

but actually he's a sweetheart he

05:24 - 05:30

sometimes puts passion before family

05:27 - 05:32

loyalty that's why I like him so much we

05:30 - 05:34

just get each other you

05:32 - 05:38

know yeah they have their disagreements

05:34 - 05:40

with Athena since the Trojan War but

05:38 - 05:43

he's Athena's little brother brothers

05:40 - 05:46

and sisters love getting on each other's

05:43 - 05:48

nerves sometimes right Aris advocates

05:46 - 05:51

for Olympus to invest more in the

05:48 - 05:54

defense industry while Athena pushes for

05:51 - 05:56

allocating Investments towards education

05:54 - 05:59

and Healthcare in the Mortal realm see

05:56 - 06:02

what I mean Olympus is never boring

05:59 - 06:05

you've got the brain the muscle the over

06:02 - 06:07

the- top daddy energy at the end of the

06:05 - 06:10

day we all just trying to keep the

06:07 - 06:13

company and each other from falling

06:10 - 06:16

apart it's just family stuff you know a

06:13 - 06:18

little drama a little Thunder a lot of

06:16 - 06:21

love and they've got me to keep

06:18 - 06:23

everything looking beautiful because

06:21 - 06:25

really what would Olympus be without

06:23 - 06:28

love and

06:25 - 06:31

beauty next week we're diving into HR

06:28 - 06:34

and exploring why Hara keeps sending

06:31 - 06:37

Mortals slider poles to W for her

06:34 - 06:39

beauty until next time Darlings stay

06:37 - 06:41

beautiful stay loving and maybe just

06:39 - 06:44

maybe say a little prayer to keep Seuss

06:41 - 06:46

from messing with the weather trust me

06:44 - 06:48

we all could use a break from the

06:46 - 06:50

Thunder tantrums and last minute

06:48 - 06:53

calendar

06:50 - 06:56

[Music]

06:53 - 06:59

invites let's jump into stepbystep full

06:56 - 07:02

workflow this video consists of two deep

06:59 - 07:04

di sections I added chapters for easy

07:02 - 07:06

navigation in the first part we will

07:04 - 07:08

Design our characters and create AI

07:06 - 07:11

images featuring multiple consistent

07:08 - 07:13

characters using flux in the second part

07:11 - 07:16

for image to video production we will

07:13 - 07:20

use combination of Runway Genry Runway

07:16 - 07:22

act one and Minx so in order to achieve

07:20 - 07:24

an advanced level of consistent

07:22 - 07:27

characters from my perspective still

07:24 - 07:29

best way is to train a custom flux Laura

07:27 - 07:31

and for this job we need to design our

07:29 - 07:33

characters and once we are happy with

07:31 - 07:36

our character design then we need to

07:33 - 07:39

create synthetic data featuring the same

07:36 - 07:41

character from multiple perspectives so

07:39 - 07:43

we can feed this images to a custom flux

07:41 - 07:46

Laura trainer so this is the consistent

07:43 - 07:48

character tool on replicate I will also

07:46 - 07:50

add link to the description down below

07:48 - 07:52

you can design the original image of

07:50 - 07:55

your character in any AI image

07:52 - 07:57

generation tool that you want you have

07:55 - 08:00

so many options these days for example I

07:57 - 08:04

generated the original image of frite in

08:00 - 08:06

flux 1.1 the cool thing about flux 1.1

08:04 - 08:09

is it's very strong in photo realism as

08:06 - 08:11

you can see in my prompt I started with

08:09 - 08:14

photo of Aphrodite the Greek goddess of

08:11 - 08:18

love and beauty and I simply described a

08:14 - 08:20

corporate setup a corporate outfit and a

08:18 - 08:22

gentle warm smile once I have the

08:20 - 08:24

original image I'm coming in to

08:22 - 08:27

replicate website to consistent

08:24 - 08:29

characters tool and I'm uploading this

08:27 - 08:31

image I'm eding my prompt this same

08:29 - 08:33

exact prompt that I used while

08:31 - 08:36

generating this image and then when I

08:33 - 08:38

hit run it simply creates images of the

08:36 - 08:40

same character from multiple

08:38 - 08:44

perspectives I generated the character

08:40 - 08:46

image of Zeus in flux realism on free

08:44 - 08:48

pick the cool thing about flux realism

08:46 - 08:50

is it generates realistic images but

08:48 - 08:52

they also look cinematic one thing I

08:50 - 08:55

want to emphasize is I added to my prop

08:52 - 08:58

documentary photo this is a nice trick

08:55 - 09:00

to create really everyday looking

08:58 - 09:02

realistic looking characters in these

09:00 - 09:04

models and I also added William eglon

09:02 - 09:07

style and I hope he doesn't sue me for

09:04 - 09:10

that I'm really huge fan of this style

09:07 - 09:12

it's a style I discovered long time ago

09:10 - 09:15

it adds this nice yellow tones and it

09:12 - 09:18

creates really mundane looking images it

09:15 - 09:20

helps a lot with improving the realism

09:18 - 09:22

in your images so I did exactly same

09:20 - 09:25

thing with Aphrodite uh once I have the

09:22 - 09:27

original image and by the way this image

09:25 - 09:28

maybe is not the best one because

09:27 - 09:30

actually the character's face is not

09:28 - 09:33

super visible probably not the best

09:30 - 09:35

character design because we are seeing

09:33 - 09:37

the character from profile but it looked

09:35 - 09:39

like the Zeus in my imagination then

09:37 - 09:41

while looking at the images I saw this

09:39 - 09:43

one and I decided that this can be a

09:41 - 09:46

very good representation of Zeus in a

09:43 - 09:49

corporate setting so I downloaded this

09:46 - 09:52

image upscaled it and then Reus the same

09:49 - 09:55

tool now as you can see I have plenty of

09:52 - 09:56

images of the same character so this is

09:55 - 09:58

something you can do right if you like

09:56 - 10:00

one of these images and if you think

09:58 - 10:03

this character looks really good here

10:00 - 10:05

you can just take it use it again in the

10:03 - 10:07

same tool and generate more images of

10:05 - 10:10

the synthetic data so I did exactly same

10:07 - 10:13

for atina and exactly same thing for RS

10:10 - 10:15

for the original image of RS I actually

10:13 - 10:17

used mid journey and you can see I did

10:15 - 10:19

exactly same thing with documentary

10:17 - 10:21

photo and will UST style the cool thing

10:19 - 10:24

about free pick is it allows you to

10:21 - 10:26

switch between models and in my AI films

10:24 - 10:29

I'm using quite a lot of flux realism

10:26 - 10:32

and I'm also using flux 1.1 but I like

10:29 - 10:35

the most about flux is in my tests

10:32 - 10:37

generally flux tend to generate the less

10:35 - 10:39

amount of anatomical errors it's

10:37 - 10:42

definitely not perfect you will still

10:39 - 10:44

have anatomical errors like missing

10:42 - 10:46

fingers or weird morphings once you

10:44 - 10:49

realize that there's an error in the

10:46 - 10:52

image you can directly switch to retouch

10:49 - 10:54

mode on free pick using this button here

10:52 - 10:57

and then using brush tool you can just

10:54 - 10:59

update your image and whatever the error

10:57 - 11:01

is you can clean it up very easily

10:59 - 11:03

since you also generate the image on the

11:01 - 11:05

same website there is this endtoend

11:03 - 11:07

connection and I want to emphasize this

11:05 - 11:09

is not a paid partnership and I have no

11:07 - 11:12

association with any of the tools I'm

11:09 - 11:14

mentioning for me it's all about the

11:12 - 11:17

efficiency of workflow now I'm going

11:14 - 11:20

back to file. a to use custom flux Laura

11:17 - 11:22

trainer I'm using file. a instead of

11:20 - 11:25

replicate because their training model

11:22 - 11:27

is the fastest and also once you train

11:25 - 11:29

the model you can generate the images

11:27 - 11:32

really quickly using file. a and speed

11:29 - 11:34

is very important for generating this

11:32 - 11:37

kind of long films and it's very simple

11:34 - 11:39

to train a model here you just upload

11:37 - 11:41

the images you created you type a

11:39 - 11:43

trigger word and pretty much it's done

11:41 - 11:45

when you hit start in couple of minutes

11:43 - 11:46

it doesn't take more than two three

11:45 - 11:49

minutes you have a trained model with

11:46 - 11:52

this character as you can see I actually

11:49 - 11:54

upsc all of the images I created using

11:52 - 11:56

consistent character tool I highly

11:54 - 11:58

recommend you to upscale your images

11:56 - 12:01

before starting the training for example

11:58 - 12:04

you can use magnific for upscaling these

12:01 - 12:06

images before training and once you have

12:04 - 12:08

the trained model I trained this model

12:06 - 12:11

with the image of Zeus I can create any

12:08 - 12:12

scene with this you type your prompt I

12:11 - 12:14

highly recommend you to add cinematic

12:12 - 12:16

documentary photo to the beginning of

12:14 - 12:18

your prompt to really create this nice

12:16 - 12:20

documentary effect and you don't need to

12:18 - 12:23

describe the physical characteristics

12:20 - 12:25

because you have now a trained model and

12:23 - 12:27

you just need to add the trigger word

12:25 - 12:29

you describe the action the scene what's

12:27 - 12:31

going on and then you know this is a

12:29 - 12:34

personal choice but I'm also adding this

12:31 - 12:37

style here because I like it you set up

12:34 - 12:39

aspect ratio the guidance scale and how

12:37 - 12:41

many images you want to have from a

12:39 - 12:44

single generation and you just hit wrun

12:41 - 12:46

I generated all character scenes using

12:44 - 12:49

this method here's a shot where we have

12:46 - 12:51

afrodite next to the pool here's atina

12:49 - 12:54

for example trained in the exact same

12:51 - 12:57

way and if you have an anatomical error

12:54 - 12:59

download this image edit to free pick

12:57 - 13:02

and fix it using retouch if you prefer M

12:59 - 13:04

Journey editor you can also use that

13:02 - 13:06

once you generate and upscale all of the

13:04 - 13:08

scenes you want to have with the

13:06 - 13:10

different characters in different setups

13:08 - 13:13

and you are ready to generate videos the

13:10 - 13:15

one note regarding upscaling if you're

13:13 - 13:17

going to use magnific to boost the hyper

13:15 - 13:19

realism you can use films and

13:17 - 13:22

photography mode but ensure that

13:19 - 13:23

resemblance is maxed out otherwise you

13:22 - 13:25

will lose the consistency of the

13:23 - 13:28

character once you upscale and if you

13:25 - 13:31

realize that hey the face change way too

13:28 - 13:34

much instead of film and photography

13:31 - 13:36

mode here you can use soft portraits or

13:34 - 13:38

hard portraits this will keep the

13:36 - 13:40

details of the face little bit more and

13:38 - 13:43

keep the characters more consistent in

13:40 - 13:45

comparison to film and photography mode

13:43 - 13:47

it's very difficult to combine flux

13:45 - 13:50

lauras both on replicate and also on

13:47 - 13:53

file. a I found this tool it's called

13:50 - 13:56

scenario they have flux Laura trainers

13:53 - 14:00

as well and once you hit new model you

13:56 - 14:02

can say compose models you hit compos

14:00 - 14:04

and you can choose the models you

14:02 - 14:08

trained and compose them in a single

14:04 - 14:10

model in my test this option worked

14:08 - 14:12

quite fine it's quite fast one thing is

14:10 - 14:15

you really need to specify that you want

14:12 - 14:17

a photo realistic image because it kind

14:15 - 14:19

of tend to makes images little bit more

14:17 - 14:21

cartoonish and we absolutely don't want

14:19 - 14:23

that and once you combine these models

14:21 - 14:26

you need to write your prompt and still

14:23 - 14:28

you need to specify how the character

14:26 - 14:31

looks like for example I combined atina

14:28 - 14:33

and RS models these are individual flux

14:31 - 14:36

lauras trained with the images of atina

14:33 - 14:39

and rs and in my prompt while describing

14:36 - 14:41

the scene I still have to describe the

14:39 - 14:44

physical appearance of characters in a

14:41 - 14:46

single prompt here's another example

14:44 - 14:49

that I used the combined flux lauras in

14:46 - 14:52

the same scene and I somehow managed to

14:49 - 14:54

reach to consistency of how atina looks

14:52 - 14:56

and consistency of how RS look in the

14:54 - 14:59

same scene by the way if you found this

14:56 - 15:01

tutorial helpful so far please consider

14:59 - 15:03

hitting that subscribe button once we

15:01 - 15:06

have our character design ready we can

15:03 - 15:08

make our character talk using runway's

15:06 - 15:11

new act one model you will see this new

15:08 - 15:14

option in the runway's homepage so once

15:11 - 15:17

you click on try it now Runway will take

15:14 - 15:19

you to new Act One user interface here

15:17 - 15:21

you have two options to upload your

15:19 - 15:23

performance either you can start

15:21 - 15:26

recording using the camera of your

15:23 - 15:28

computer or you can actually upload a

15:26 - 15:31

video you recorded before using select

15:28 - 15:33

asset ad option Runway Act One allows

15:31 - 15:36

you to bring a character image to Life

15:33 - 15:39

by uploading a performance or acting so

15:36 - 15:41

you need basically two elements one is

15:39 - 15:44

the video of your face and second your

15:41 - 15:46

character's image so I want to upload my

15:44 - 15:48

performance for Zeus you can click on

15:46 - 15:50

select asset to choose your already

15:48 - 15:52

uploaded performance or if you click

15:50 - 15:54

anywhere here it will automatically open

15:52 - 15:56

the finder and then I will choose one of

15:54 - 15:59

the performances you can see I have

15:56 - 16:01

multiple clips this is due to that

15:59 - 16:04

Runway supports one time maximum 30

16:01 - 16:07

seconds performance upload meaning if

16:04 - 16:09

your video of your self recording is

16:07 - 16:11

longer than 30 seconds it won't work out

16:09 - 16:14

you will need to cut it so simply I'm

16:11 - 16:17

uploading a 3 seconds performance upload

16:14 - 16:19

starts it's detecting my face from the

16:17 - 16:21

video I recorded there are a few things

16:19 - 16:24

that you need to be careful the scene

16:21 - 16:26

needs to be well lit it doesn't track

16:24 - 16:29

the body movement or your gestures and

16:26 - 16:31

things like that so it's more about face

16:29 - 16:33

around the shoulders and up and ideally

16:31 - 16:35

you want to look directly to the camera

16:33 - 16:37

meaning if you are reading something

16:35 - 16:39

from the from the paper in front of you

16:37 - 16:41

then the character's eyes will be

16:39 - 16:44

looking down and once you upload the

16:41 - 16:47

footage then you can choose one of the

16:44 - 16:50

images here for our ailm of course I

16:47 - 16:54

will choose Ze so I hit upload click on

16:50 - 16:56

here I will choose this image so ideally

16:54 - 16:58

you need to upload an image where you

16:56 - 17:00

have a single character in the frame if

16:58 - 17:02

you have multiple characters in the

17:00 - 17:04

frame it will struggle and it will make

17:02 - 17:07

talk the wrong character most of the

17:04 - 17:09

time it needs to be in a precise aspect

17:07 - 17:12

ratio so if your image doesn't fit that

17:09 - 17:15

you need to crop it I click on crop and

17:12 - 17:17

then we hit generate and it will create

17:15 - 17:19

simply a talking Zeus based on my acting

17:17 - 17:22

and performance which is actually not

17:19 - 17:25

that good that will teach them to pray

17:22 - 17:28

properly that will teach them to pray

17:25 - 17:29

properly if you have multiple characters

17:28 - 17:32

in the same frame

17:29 - 17:34

when you apply Runway Act One lip sync

17:32 - 17:36

it will always animate character closest

17:34 - 17:39

to the camera in the scene even if

17:36 - 17:41

character's face isn't fully visible it

17:39 - 17:43

will always choose the character closest

17:41 - 17:46

to the camera I didn't include this in

17:43 - 17:48

my film because other characters look a

17:46 - 17:50

bit static and this is killing the

17:48 - 17:53

realism also if you realize there is a

17:50 - 17:55

bit of a strange mod moment here it's

17:53 - 17:58

not as visible as this character but

17:55 - 18:00

it's there theoretically using this

17:58 - 18:03

method you can create a dialogue scene

18:00 - 18:05

with multiple characters so people

18:03 - 18:07

generally ask about my process when it

18:05 - 18:09

comes to creating AI videos as I

18:07 - 18:12

mentioned I like to start with images

18:09 - 18:15

first and then translate this into AI

18:12 - 18:18

videos using imageo video process

18:15 - 18:20

holistically for me the best tool so far

18:18 - 18:23

in the market and the most helpful is

18:20 - 18:25

Runway I could say overall best for

18:23 - 18:28

majority of things Runway will be

18:25 - 18:30

sufficient for you this act one feature

18:28 - 18:32

is really helpful for you to tell a

18:30 - 18:34

story the cool thing about clink is

18:32 - 18:38

definitely the lip syncing is is really

18:34 - 18:40

nice however I'm also using Minx a lot

18:38 - 18:43

these days particularly for Action scen

18:40 - 18:46

Runway has one shortcoming so for

18:43 - 18:48

example an action shot she swings the ax

18:46 - 18:50

and you can see there's not much

18:48 - 18:52

movement happening and you can try many

18:50 - 18:54

different combinations and most of the

18:52 - 18:57

time you will not get that swing action

18:54 - 19:00

it's very difficult for AI video tools

18:57 - 19:02

for example in this shot the huge flood

19:00 - 19:04

hits the temple with Minimax at least

19:02 - 19:07

with couple of tries I managed to get

19:04 - 19:09

this shot which was very crucial for my

19:07 - 19:11

story line that's what I'm saying in

19:09 - 19:13

terms of action shots Minimax has for me

19:11 - 19:16

no competition at the moment for example

19:13 - 19:18

this conon fire shot I had a huge

19:16 - 19:21

difficulties getting this shot both on

19:18 - 19:24

Runway and clink but it's very important

19:21 - 19:27

for rs's storyline that this cannon

19:24 - 19:29

needs to Fire and after multiple trials

19:27 - 19:31

you can see I tried many times

19:29 - 19:33

finally I managed to get this it was

19:31 - 19:35

really really difficult for example a

19:33 - 19:37

shot like this is so Dynamic and it

19:35 - 19:40

shows the emotion and it's really look

19:37 - 19:43

like Zeus is flirting with the woman and

19:40 - 19:45

when you put this to Runway it's going

19:43 - 19:47

to be a little bit more static and

19:45 - 19:49

that's why I like minimex so much

19:47 - 19:52

because with one single sentence you are

19:49 - 19:55

able to portray this footage I made a

19:52 - 19:57

whole video about how to control camera

19:55 - 20:00

on Runway so I won't go into the details

19:57 - 20:02

I just want to show you recently launch

20:00 - 20:04

Advanced Camera controls on video

20:02 - 20:06

generation user interface you will see

20:04 - 20:09

there's this now camera control section

20:06 - 20:11

it's only working with turbo mode so

20:09 - 20:13

it's not available for Genry Alpha you

20:11 - 20:15

click on switch to Turbo and you have

20:13 - 20:18

these options so for the record these

20:15 - 20:21

are not new um they had this camera

20:18 - 20:23

controls before many people are I think

20:21 - 20:25

just realizing it but it's here for a

20:23 - 20:29

while it's just it wasn't supported by

20:25 - 20:31

gen 3 before now it's support Gentry

20:29 - 20:33

Alpha turbo so in order to use this you

20:31 - 20:35

need to upload an image and once you

20:33 - 20:37

upload your image you are able to

20:35 - 20:39

control the camera movement using the

20:37 - 20:42

settings here for example let's say we

20:39 - 20:44

want camera to be rolled hit generate it

20:42 - 20:48

is kind of set that they don't have the

20:44 - 20:52

orbit option we can maybe try vertical

20:48 - 20:55

and horizontal in the same time with

20:52 - 20:58

some tilts so it's a difficult one but

20:55 - 21:02

let's try so the first one is ready yeah

20:58 - 21:03

it's a clear role success they also

21:02 - 21:07

mentioned that if you want an intense

21:03 - 21:09

motion text prompt is recommended so I'm

21:07 - 21:12

guessing this is more for like simple

21:09 - 21:14

actions and simple motion for people who

21:12 - 21:16

don't want to use text prompts and maybe

21:14 - 21:18

some people just find this much more

21:16 - 21:21

user friendly so in this one we gave

21:18 - 21:23

quite a complex option but it actually

21:21 - 21:25

somehow did a good job I mean it's

21:23 - 21:28

really not bad it it did a good job

21:25 - 21:30

actually surprisingly good so next thing

21:28 - 21:33

I want to show you is 11 laps voice

21:30 - 21:34

design so let's say you recorded video

21:33 - 21:36

of your face you have an acting

21:34 - 21:39

performance and you use act one you have

21:36 - 21:41

now a talking AI actor if you want you

21:39 - 21:44

can change the voice of your video

21:41 - 21:47

footage you cannot do this on runway

21:44 - 21:50

natively yet but you can use a custom

21:47 - 21:52

design voice for a very specific

21:50 - 21:55

character for example for Zeus I'll show

21:52 - 21:57

you how this works you simply click on

21:55 - 21:59

add a new voice and now there's this

21:57 - 22:01

option called voice design since I

21:59 - 22:03

already used it once I cannot use it

22:01 - 22:06

again without subscribing to the

22:03 - 22:08

platform but simply you can write a text

22:06 - 22:10

prompt and based on this prompt it will

22:08 - 22:13

create a voice for you I will show you

22:10 - 22:16

one example I did for Zeus I wrote The

22:13 - 22:18

Prompt Greek Olympus gsus and this is

22:16 - 22:21

how it sounds like healthc care and

22:18 - 22:24

education are too important not to be

22:21 - 22:27

left to the free market so then I wrote

22:24 - 22:30

this text I have selected and then I

22:27 - 22:33

will hit generate speech I'm a test

22:30 - 22:35

voice I'm a test voice it will create

22:33 - 22:38

the voice for your video Simply you can

22:35 - 22:41

change the voice in your footage that

22:38 - 22:43

you created with Runway Runway act1

22:41 - 22:45

works best with the character images

22:43 - 22:48

where you have visible upper body or

22:45 - 22:51

medium shots or close-ups because if you

22:48 - 22:53

have trees or water they will stay

22:51 - 22:56

static in a fixed position if you like

22:53 - 22:59

to use clink you can also do lip syncing

22:56 - 23:02

using this now lip syncing is a ailable

22:59 - 23:05

in clink 1.5 as well previously it was

23:02 - 23:07

only supported by version 1.0 so once

23:05 - 23:10

you generate a video all you need to do

23:07 - 23:12

is clicking on lip sync you have two

23:10 - 23:14

options you can either upload an audio

23:12 - 23:16

file and it will create lip syncing for

23:14 - 23:19

you or you can use text to speech

23:16 - 23:22

similar to 11 Labs you write your text

23:19 - 23:25

and pick one of the template voices you

23:22 - 23:27

can also set up speech rate and how fast

23:25 - 23:29

your character to talk you can slow it

23:27 - 23:32

down or accelerate for RS I would like

23:29 - 23:34

to upload a local audio file that I

23:32 - 23:37

recorded before if you want you can trim

23:34 - 23:39

the audio file I will hit lip sync and

23:37 - 23:41

it will cost five credits it started

23:39 - 23:43

after recent changes clink is now

23:41 - 23:46

showing how much time left for

23:43 - 23:48

generation is quite accurate we know now

23:46 - 23:50

we need 10 minutes so we will come back

23:48 - 23:54

after 10 minutes to see the result and

23:50 - 23:56

our lip sync is ready ble over choring

23:54 - 23:59

yeah we need a cannon shot after this

23:56 - 24:02

line unfortunately that wasn't there but

23:59 - 24:04

the moving shot is just just making it

24:02 - 24:06

much more realistic so that's one

24:04 - 24:09

advantage of cling lip syncing over

24:06 - 24:11

runway on Runway you have a static shot

24:09 - 24:13

but since on clink you are able to make

24:11 - 24:16

nip syncing over a video footage it just

24:13 - 24:19

makes it much more Dynamic and I think

24:16 - 24:21

next step for Runway act one is probably

24:19 - 24:23

going to be that you will be able to

24:21 - 24:26

create a moving picture with Runway act

24:23 - 24:29

one not just a static shot but also a

24:26 - 24:32

video footage that the whole scene is

24:29 - 24:34

also Dynamic the things are moving

24:32 - 24:37

around and hopefully eventually we can

24:34 - 24:39

also do the full body acting performance

24:37 - 24:42

the hand gestures walking and running

24:39 - 24:44

and things like that and you can do that

24:42 - 24:48

with Runway video to video but it's not

24:44 - 24:50

as great as an exact mapping as Runway

24:48 - 24:53

act once hopefully you found this video

24:50 - 24:55

exciting don't forget to give a thumbs

24:53 - 24:57

up and make sure to subscribe for more

24:55 - 24:59

in-depth tutorials if you want to learn

24:57 - 25:02

more about AI enhance creativity click

24:59 - 25:02

here

Creating a Realistic Documentary-Style AI Film: Olympus Corporation

Summary

In this tutorial, we'll explore how to create a documentary-style AI film featuring the Olympus Corporation, a fictional family business run by gods. By leveraging AI tools and techniques, we'll turn our imaginative characters into a compelling narrative that blends humor with corporate dynamics.

Introduction

Welcome, aspiring filmmakers and AI enthusiasts! Today, we're diving into an exciting project where we imagine the gods of Olympus managing a corporate enterprise, filled with drama, love, and a touch of humor. With a captivating script and advanced AI tools, we’ll learn how to develop realistic characters and bring them to life in a stunning documentary style.

Understanding Olympus Corporation

The Setup

In our film, Olympus Corporation is portrayed as a quirky family business. Imagine gods like Aphrodite, Zeus, and Athena engaging in amusing corporate antics while tackling various challenges. Aphrodite opens up the narrative explaining the dynamics within Olympus, making witty references to love, beauty, and a hint of drama (“the kind of family where everyone’s trying to step each other in the back”).

Key Characters

  • Aphrodite: Goddess of love, charming yet strategic.
  • Zeus: The 'CEO,' known for his thunderous decisions and micromanagement techniques.
  • Athena: The brains of the operation, strategizing for growth while competing with her brother Ares, who is more invested in defense.

Through these characters, we can explore themes of rivalry, collaboration, and family dynamics in a humorous way.

Step-by-Step Guide to Creating Our AI Film

Step 1: Character Design

The first step in our documentary journey is creating our characters. Here are the tools and techniques I recommend:

  • Using AI Image Generators: Tools like Flux and MidJourney help in generating realistic images. For instance, to design Aphrodite, I input a prompt describing her look and setting (i.e., corporate attire).
  • Creating Consistent Characters: Once you have your character images, utilize the "Consistent Character Tool" on platforms like Replicate. This allows you to create multiple images of the same character from different perspectives.

Step 2: Training Models with Unique Characters

For a cohesive narrative, it’s crucial to train models based on the character images generated. Using tools like File.A or Runway, you can quickly create a custom model and begin generating new images with ease.

  • Upload your images: Train the model with various perspectives to maintain character consistency throughout the film.
  • Prompt Creation: When describing scenes, start with prompts like “cinematic documentary photo,” this keeps the film's tone consistent.

Step 3: Bringing Characters to Life

With our characters designed and trained, it’s time to make them talk! Runway's Act One model is a fantastic tool for this purpose.

  • Performance Upload: Record your performance (or an acting clip) and upload it alongside your character image to create the talking animations.
  • Synchronization: Acknowledge that the sync may not be perfect, but with some practice, you can nail down dialogue scenes that capture the essence of each character.

Step 4: Video Production and Final Touches

Once you’ve generated all character scenes, it’s time to compile everything into a cohesive video.

  • Upscaling Images: Use tools like Magnific to ensure hyper-realism in your images; adjust settings to maintain character consistency post-upscale.
  • Dynamic Shots: For action scenes, consider MinMax for their robust capabilities in handling dynamic movements.

Conclusion

Creating a realistic documentary-style AI film like Olympus Corporation is no small feat, but with the right tools and techniques, it can be an exhilarating experience. By developing multidimensional characters and animating them with clever scripts, you can bring the world of Olympus to life in ways that are both entertaining and thought-provoking.

So, grab your AI tools, channel your inner god or goddess, and start crafting stories that blend creativity with technology. Remember: every great film begins with a great story, and Olympus is just the beginning! Stay creative, stay inspired, and don’t forget to share your progress!